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Monte on Life and Death (And Resurrection)
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<blockquote data-quote="P1NBACK" data-source="post: 5867209" data-attributes="member: 83768"><p>I really like how the guys who wrote <a href="http://www.autarch.co/" target="_blank">Adventurer Conqueror King System</a> handled this. </p><p></p><p>When you go to 0 hp, you have a chance of being alive. You roll a Mortal Wounds check. The check is modified by how many HP you were under, your Con modifier, etc. A low roll meant, yup, you were dead. A higher roll meant you might be alive but with permanent wounds (a bum leg, or blinded eye). A really high roll meant you are fine, with only temporary side-effects. </p><p></p><p>When you die, you can be raised from the dead, but you must roll on a similar table called "Tampering with Mortality". This table works in much the same way. We had a character in our campaign die and was later raised from the dead, but his side-effect was that undead could detect him from a certain distance. He basically was a walking bug zapper for undead. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Anyways, I like the idea of consequences for failure. And, not saying it has to be death (like, dead dead), but that should be an option and if you're opening up rules for raising the dead and all that, there should be other consequences.</p></blockquote><p></p>
[QUOTE="P1NBACK, post: 5867209, member: 83768"] I really like how the guys who wrote [URL="http://www.autarch.co/"]Adventurer Conqueror King System[/URL] handled this. When you go to 0 hp, you have a chance of being alive. You roll a Mortal Wounds check. The check is modified by how many HP you were under, your Con modifier, etc. A low roll meant, yup, you were dead. A higher roll meant you might be alive but with permanent wounds (a bum leg, or blinded eye). A really high roll meant you are fine, with only temporary side-effects. When you die, you can be raised from the dead, but you must roll on a similar table called "Tampering with Mortality". This table works in much the same way. We had a character in our campaign die and was later raised from the dead, but his side-effect was that undead could detect him from a certain distance. He basically was a walking bug zapper for undead. :) Anyways, I like the idea of consequences for failure. And, not saying it has to be death (like, dead dead), but that should be an option and if you're opening up rules for raising the dead and all that, there should be other consequences. [/QUOTE]
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Monte on Life and Death (And Resurrection)
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