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Monte on Life and Death (And Resurrection)
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<blockquote data-quote="DEFCON 1" data-source="post: 5867220" data-attributes="member: 7006"><p>I also voted for 'no resurrection'.</p><p></p><p>Reason being that I just find it to be kinda of a pointless exercise. We go through all this effort and argumentation here on the boards to make sure combat is "challenging", and why hit point loss should be "wounds" or "not wounds", and because we want combat to have "consequences"... but yet we then completely negate all that effort by having Raise Dead.</p><p></p><p>If all you lose by "dying" in combat is a few hours in the day and a few thousand in gold when your party schleps the corpse back to town for the village priest to say a few words over the body... then all that effort to make combat "realistic" and have "verisimilitude" seems completely pointless to me. If we really want combat to have consequences... then there should be NO 'Get Out Of Jail Free' card. If you die... you die.</p><p></p><p>And if we're not willing to do that... then let's stop going through with the constant charade of saying PCs HAVE to die to have combat have any meaning. Cause it doesn't. When you reach -10 or fail three Death Saves... you're not dead... you're <strong>out of combat</strong>. And the consequence of that comes down to <em>what serves the story best after that point</em>... whether the character is actually truly dead, or just unconscious, crippled, captured, severely injured etc. etc. And we can then stop arguing about hit points, healing surges, magical and non-magical healing etc. etc. because they become nothing more than a metagame indicator of <em>when the player doesn't get to participate in the combat anymore</em>. No more, and no less.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 5867220, member: 7006"] I also voted for 'no resurrection'. Reason being that I just find it to be kinda of a pointless exercise. We go through all this effort and argumentation here on the boards to make sure combat is "challenging", and why hit point loss should be "wounds" or "not wounds", and because we want combat to have "consequences"... but yet we then completely negate all that effort by having Raise Dead. If all you lose by "dying" in combat is a few hours in the day and a few thousand in gold when your party schleps the corpse back to town for the village priest to say a few words over the body... then all that effort to make combat "realistic" and have "verisimilitude" seems completely pointless to me. If we really want combat to have consequences... then there should be NO 'Get Out Of Jail Free' card. If you die... you die. And if we're not willing to do that... then let's stop going through with the constant charade of saying PCs HAVE to die to have combat have any meaning. Cause it doesn't. When you reach -10 or fail three Death Saves... you're not dead... you're [b]out of combat[/b]. And the consequence of that comes down to [I]what serves the story best after that point[/I]... whether the character is actually truly dead, or just unconscious, crippled, captured, severely injured etc. etc. And we can then stop arguing about hit points, healing surges, magical and non-magical healing etc. etc. because they become nothing more than a metagame indicator of [I]when the player doesn't get to participate in the combat anymore[/I]. No more, and no less. [/QUOTE]
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