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Monte on Life and Death (And Resurrection)
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<blockquote data-quote="Sunseeker" data-source="post: 5867244"><p>In the Ravnica block in MTG, the very wealthy do indeed use their own special mix of undeath magic in order to keep themselves "alive" well beyond their years. This would be an incredibly interesting story proposition. What if all the great noble families and the heads of ruling clans were raised indefinitely? How does that affect society? How does that affect them? How does that affect the very fabric of the universe with such constant abuse of death/undeath/resurrection magic? Maybe resurrection leaves you marked in some manner, and resurrection is illegal, so it's something the player would have to hide to avoid well, dying again.</p><p></p><p>I think introducing the idea that there should be ramifications for being raised is a good idea. Perhaps they can only return 90% of your soul and you become colder and crueler. Perhaps you may be revived as a new race/sex/age, maybe because they can't actually restore your body, but they can trap your soul in a new "donor" body. Maybe resurrected people "leak" and without magical supplements, you soul would eventually escape your body, like trying to piece together a popped balloon. </p><p></p><p>I don't think Wizards should remove resurrection magic from the game, but I do think they should use it to encourage players to be creative with it.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 5867244"] In the Ravnica block in MTG, the very wealthy do indeed use their own special mix of undeath magic in order to keep themselves "alive" well beyond their years. This would be an incredibly interesting story proposition. What if all the great noble families and the heads of ruling clans were raised indefinitely? How does that affect society? How does that affect them? How does that affect the very fabric of the universe with such constant abuse of death/undeath/resurrection magic? Maybe resurrection leaves you marked in some manner, and resurrection is illegal, so it's something the player would have to hide to avoid well, dying again. I think introducing the idea that there should be ramifications for being raised is a good idea. Perhaps they can only return 90% of your soul and you become colder and crueler. Perhaps you may be revived as a new race/sex/age, maybe because they can't actually restore your body, but they can trap your soul in a new "donor" body. Maybe resurrected people "leak" and without magical supplements, you soul would eventually escape your body, like trying to piece together a popped balloon. I don't think Wizards should remove resurrection magic from the game, but I do think they should use it to encourage players to be creative with it. [/QUOTE]
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Monte on Life and Death (And Resurrection)
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