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General Tabletop Discussion
*Pathfinder & Starfinder
Monte on Life and Death (And Resurrection)
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<blockquote data-quote="Blackwarder" data-source="post: 5867379" data-attributes="member: 6688285"><p>I haven't voted, personally I think that the number of times a character could get back from death should be limited by its starting Con score, another thing would be that each time a character get resurrected it should pass a con test, on a critical fail the character get raised as an undead of a level appropriate to the spell used , on a normal fail the character stay dead, on a success the character get back to life but receive a -1 permenet con penalty and on a critical success the character get back to life with no penalty.</p><p></p><p>That way, the players won't be able to feel that they could ignore risks because they can spam reviving and resurrection spells.</p><p></p><p>Another thing that I don't understand about the column is the difference between resurrection and reviving, from what I gather reviving spells should be cats ASAP while resurrection spells could be cast months and even years after the character died... Why not call them both resurrection spells and be done with it? Do we really need new names for stuff?</p><p></p><p>IMO the difference between different level resurrection spells should be the time between death and being able to cast the spell and the severity of the penalty, low level ones should require extensive bed rest (simulated by a sever temporary ability lose, preferably Str, Dex and Con) while high level ones would allow the resurrected guy to just rest for a bit and get back into action.</p><p></p><p>There could be other interesting stuff happening depending on the spell being used but that could be part of the spell text, for example a Druid low level resurrection spell have a chance to turn the reserected into some sort of a woodland creature and a resurrection spell cast by an evil priest will turn the resurrected into an undead on a regular fail instead of a critical fail etc.</p><p></p><p>Warder</p></blockquote><p></p>
[QUOTE="Blackwarder, post: 5867379, member: 6688285"] I haven't voted, personally I think that the number of times a character could get back from death should be limited by its starting Con score, another thing would be that each time a character get resurrected it should pass a con test, on a critical fail the character get raised as an undead of a level appropriate to the spell used , on a normal fail the character stay dead, on a success the character get back to life but receive a -1 permenet con penalty and on a critical success the character get back to life with no penalty. That way, the players won't be able to feel that they could ignore risks because they can spam reviving and resurrection spells. Another thing that I don't understand about the column is the difference between resurrection and reviving, from what I gather reviving spells should be cats ASAP while resurrection spells could be cast months and even years after the character died... Why not call them both resurrection spells and be done with it? Do we really need new names for stuff? IMO the difference between different level resurrection spells should be the time between death and being able to cast the spell and the severity of the penalty, low level ones should require extensive bed rest (simulated by a sever temporary ability lose, preferably Str, Dex and Con) while high level ones would allow the resurrected guy to just rest for a bit and get back into action. There could be other interesting stuff happening depending on the spell being used but that could be part of the spell text, for example a Druid low level resurrection spell have a chance to turn the reserected into some sort of a woodland creature and a resurrection spell cast by an evil priest will turn the resurrected into an undead on a regular fail instead of a critical fail etc. Warder [/QUOTE]
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Monte on Life and Death (And Resurrection)
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