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Monte on Life and Death (And Resurrection)
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<blockquote data-quote="Elf Witch" data-source="post: 5867557" data-attributes="member: 9037"><p>I think there should be fairly easy ways to bring a PC back to life. And I think that it should be up to the DM to decide how common this is in their campaigns. </p><p></p><p>I understand that a lot of people like a lot of realism and want death to mean something so they should have a way to implement that in their game.</p><p></p><p>On the other hand there are players and DMs who want a more story based game with characters playing a very important part of the story. And find that permanent death has a negative impact on the game so these gamers should also have a way to implement that style in their games.</p><p></p><p>There is a lot of creative ways to handle NPC death in the campaign. One way is the your times is up another is the NPC does not want to come back. Another way is that the gods require a service and maybe the NPC does not want to do that. Or maybe they do and that can lead to some interesting world consequences. </p><p></p><p>I have seen that death of characters can impact the game in some very negative ways. I have seen some players get to the point that they just stop investing any kind of background or interest in their characters if they lose to many characters. They might as well as be playing the shoe from Monopoly.</p><p></p><p>I have seen campaigns come to a screeching halt because of a TPK. </p><p></p><p>As for consequences I also think this should be up to the DM and his players. Some players would think that it is great opportunity to role play out a person ripped from heaven others may hate it.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5867557, member: 9037"] I think there should be fairly easy ways to bring a PC back to life. And I think that it should be up to the DM to decide how common this is in their campaigns. I understand that a lot of people like a lot of realism and want death to mean something so they should have a way to implement that in their game. On the other hand there are players and DMs who want a more story based game with characters playing a very important part of the story. And find that permanent death has a negative impact on the game so these gamers should also have a way to implement that style in their games. There is a lot of creative ways to handle NPC death in the campaign. One way is the your times is up another is the NPC does not want to come back. Another way is that the gods require a service and maybe the NPC does not want to do that. Or maybe they do and that can lead to some interesting world consequences. I have seen that death of characters can impact the game in some very negative ways. I have seen some players get to the point that they just stop investing any kind of background or interest in their characters if they lose to many characters. They might as well as be playing the shoe from Monopoly. I have seen campaigns come to a screeching halt because of a TPK. As for consequences I also think this should be up to the DM and his players. Some players would think that it is great opportunity to role play out a person ripped from heaven others may hate it. [/QUOTE]
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Monte on Life and Death (And Resurrection)
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