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Monte on Logic in RPGs
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<blockquote data-quote="UngeheuerLich" data-source="post: 5936922" data-attributes="member: 59057"><p>seems like 5e is heavily influenced by those principles.</p><p></p><p>And 4e, as well as 3e have problems of being overdesigned.</p><p></p><p>He gives examples of both editions: </p><p></p><p>- NPC creation is a problem in 3e. 4e is fine here.</p><p></p><p>- Washing off tickling powder is a problem in 4e. No matter what you do, you need to make your safe next turn, and there is nothing you caan do. Beeing set on fire can be countered in 3e by rolling on the floor and jumping into water.</p><p></p><p>So his arguments are founded by experience of both editions.</p><p></p><p>I hope 5e designers will keep both examples in mind. And to me, from all the comments i´ve read, it seems as if Monter represents the whole 5e team, although he has left the ship.</p><p></p><p>So thanks for this great article.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 5936922, member: 59057"] seems like 5e is heavily influenced by those principles. And 4e, as well as 3e have problems of being overdesigned. He gives examples of both editions: - NPC creation is a problem in 3e. 4e is fine here. - Washing off tickling powder is a problem in 4e. No matter what you do, you need to make your safe next turn, and there is nothing you caan do. Beeing set on fire can be countered in 3e by rolling on the floor and jumping into water. So his arguments are founded by experience of both editions. I hope 5e designers will keep both examples in mind. And to me, from all the comments i´ve read, it seems as if Monter represents the whole 5e team, although he has left the ship. So thanks for this great article. [/QUOTE]
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