Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Monte on Logic in RPGs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Odhanan" data-source="post: 5937026" data-attributes="member: 12324"><p>Same thing: I find myself in complete agreement with Monte Cook. The rules-tight paradigm is in such an opposition to the kind of things I am looking for in a role playing game (a social game, a game of creativity and shared imagination that relies on the cooperation of the players, a game that you come to own for yourself and twist and tweak as needed, a game of rulings, not rules, a game with a GM as a referee and facilitator of game play, not an enemy the rules ought to keep in check, etc.) I might as well not play games subjected to it at all.</p><p></p><p>Rules-tight game systems basically turn role playing games into 'games like any other' to me. I find them immensely boring and counter-intuitive to the strengths I see in RPGs. I'd sooner play Halo, Call of Duty or World of Warcraft rather than subject myself to them.</p><p></p><p>PS: I'm a fan of games like AD&D First Ed, Warhammer Fantasy Role Play, Rolemaster, World of Darkness games, Call of Cthulhu and BRP games, so I really don't see this as a 'rules light v. rules heavy' thing at all. It's all about the logic behind the game and how it's built from there.</p></blockquote><p></p>
[QUOTE="Odhanan, post: 5937026, member: 12324"] Same thing: I find myself in complete agreement with Monte Cook. The rules-tight paradigm is in such an opposition to the kind of things I am looking for in a role playing game (a social game, a game of creativity and shared imagination that relies on the cooperation of the players, a game that you come to own for yourself and twist and tweak as needed, a game of rulings, not rules, a game with a GM as a referee and facilitator of game play, not an enemy the rules ought to keep in check, etc.) I might as well not play games subjected to it at all. Rules-tight game systems basically turn role playing games into 'games like any other' to me. I find them immensely boring and counter-intuitive to the strengths I see in RPGs. I'd sooner play Halo, Call of Duty or World of Warcraft rather than subject myself to them. PS: I'm a fan of games like AD&D First Ed, Warhammer Fantasy Role Play, Rolemaster, World of Darkness games, Call of Cthulhu and BRP games, so I really don't see this as a 'rules light v. rules heavy' thing at all. It's all about the logic behind the game and how it's built from there. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Monte on Logic in RPGs
Top