Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Monte on Logic in RPGs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Janx" data-source="post: 5937048" data-attributes="member: 8835"><p>Rolling a die is EXACTLY where the debate begins between players and GM. Now obviously, the buck stops at the GM, but the players are going to object and wheedle against any resolution proposal by the GM that they think doesn't resolve it properly.</p><p></p><p>By properly, we mean, in a way the players think gives them an advantage, properly a rightful advantage.</p><p></p><p>Take this other quote:</p><p></p><p></p><p>The DM is making a decision off the cuff on whether the NPC just happens to have Dispel Magic, because he didn't fully flesh out the NPC before hand. The question comes up, most likely because the PCs are trying to hurt him and thus they are deeply invested in wanting the reality where he doesn't have the spell.</p><p></p><p>So, once again, the nature of how the GM chooses to resolve or determine the outcome and nature of reality can be hotly contested by the players.</p><p>The players would prefer the NPC's spell list be set before combat, so that the DM can't invent counters to what the PCs do by virture of it having not been defined yet. </p><p></p><p>Barring crappy DMs who just do crappy things, even a good DM, who adlibs may subconciously bias his adlibbing creations. [MENTION=4937]Celebrim[/MENTION] had a whole slew of Shroedinger's fine products and what was wrong with them in a thread from a while back.</p><p></p><p>Getting back to that earthquake. The GM decides to just use a 50/50 chance to see if the PC survives. The player balks at that, because they used to live in LA, and they know their animal companion would have sensed it first, the PC is really strong so could have held up a ceiling, the PC is really fast and could have rushed to a door frame, the house's materials aren't even that heavy to do much damage, the PC's dwarvish background would have indicated this structure was earthquake-resilient anyway, and so on. To the player, this whole situation needs a more complex and comprehensive resolution mechanic. Possibly even multiple rolls to simulate all the factors that are going on.</p><p></p><p>Suffice it to say, the act of a DM "just deciding" is a major source of rules debates.</p></blockquote><p></p>
[QUOTE="Janx, post: 5937048, member: 8835"] Rolling a die is EXACTLY where the debate begins between players and GM. Now obviously, the buck stops at the GM, but the players are going to object and wheedle against any resolution proposal by the GM that they think doesn't resolve it properly. By properly, we mean, in a way the players think gives them an advantage, properly a rightful advantage. Take this other quote: The DM is making a decision off the cuff on whether the NPC just happens to have Dispel Magic, because he didn't fully flesh out the NPC before hand. The question comes up, most likely because the PCs are trying to hurt him and thus they are deeply invested in wanting the reality where he doesn't have the spell. So, once again, the nature of how the GM chooses to resolve or determine the outcome and nature of reality can be hotly contested by the players. The players would prefer the NPC's spell list be set before combat, so that the DM can't invent counters to what the PCs do by virture of it having not been defined yet. Barring crappy DMs who just do crappy things, even a good DM, who adlibs may subconciously bias his adlibbing creations. [MENTION=4937]Celebrim[/MENTION] had a whole slew of Shroedinger's fine products and what was wrong with them in a thread from a while back. Getting back to that earthquake. The GM decides to just use a 50/50 chance to see if the PC survives. The player balks at that, because they used to live in LA, and they know their animal companion would have sensed it first, the PC is really strong so could have held up a ceiling, the PC is really fast and could have rushed to a door frame, the house's materials aren't even that heavy to do much damage, the PC's dwarvish background would have indicated this structure was earthquake-resilient anyway, and so on. To the player, this whole situation needs a more complex and comprehensive resolution mechanic. Possibly even multiple rolls to simulate all the factors that are going on. Suffice it to say, the act of a DM "just deciding" is a major source of rules debates. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Monte on Logic in RPGs
Top