Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Monte on Logic in RPGs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ExploderWizard" data-source="post: 5937453" data-attributes="member: 66434"><p>Actual history might disagree with you here. Its easy in today's world of having a plethora of rules heavy training wheels systems to lose sight of the fact that many GMs learned through experience without the benefit of these training tools.</p><p> </p><p>I know because I am one of them. During my first few years of play, all I had rules wise was 128 pages of the Basic & Expert sets and no extended online community to ask for help. These rules only covered the most fundamental and basic facets of play. Everything else was supplied by the gaming group. </p><p> </p><p>What would things have been like if I had a set of 3E core books in 1980? Would I be as flexible a GM as I am now if I learned from a more heavily codified ruleset or would the result be closer to the opposite? </p><p> </p><p>Part of the problem I think lies in the expectation the players have of their GMs. Back in the day none of us knew what the heck we were doing at first and both players and DM got a bunch of stuff wrong. It was fun anyway. I think there is too much pressure on fledgling GMs these days to perform and "get it right". The GM is after all, just another person and sometimes just the guy who drew the short straw. Rules adherence and procedural fixation can sometimes blind us that this is supposed to be fun. </p><p> </p><p>As Monte points out in his post, the logic in use by a particular group of players will vary from table to table. Procedural hand holding rules text may be applicable for one approach to logic but ends up being confusing for a group that uses another approach.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 5937453, member: 66434"] Actual history might disagree with you here. Its easy in today's world of having a plethora of rules heavy training wheels systems to lose sight of the fact that many GMs learned through experience without the benefit of these training tools. I know because I am one of them. During my first few years of play, all I had rules wise was 128 pages of the Basic & Expert sets and no extended online community to ask for help. These rules only covered the most fundamental and basic facets of play. Everything else was supplied by the gaming group. What would things have been like if I had a set of 3E core books in 1980? Would I be as flexible a GM as I am now if I learned from a more heavily codified ruleset or would the result be closer to the opposite? Part of the problem I think lies in the expectation the players have of their GMs. Back in the day none of us knew what the heck we were doing at first and both players and DM got a bunch of stuff wrong. It was fun anyway. I think there is too much pressure on fledgling GMs these days to perform and "get it right". The GM is after all, just another person and sometimes just the guy who drew the short straw. Rules adherence and procedural fixation can sometimes blind us that this is supposed to be fun. As Monte points out in his post, the logic in use by a particular group of players will vary from table to table. Procedural hand holding rules text may be applicable for one approach to logic but ends up being confusing for a group that uses another approach. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Monte on Logic in RPGs
Top