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Monte on the Language of Game Design
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<blockquote data-quote="delericho" data-source="post: 5944018" data-attributes="member: 22424"><p>I found this interesting:</p><p></p><p></p><p></p><p>In software engineering, we call that Not Invented Here syndrome - rather than reuse a perfectly good piece of code (or game mechanic, or whatever), the engineer reimplements it. And so, a lot of time and effort is spent reinventing the wheel, time that could be spent refining and improving the original.</p><p></p><p>Now, that's not to say that designers shouldn't do anything new, necessarily. But if they only have one or two ideas that they want to try out in their new game, it would make sense to simply reuse another system for the remainder of the mechanics.</p><p></p><p>(Of course, to a large extent that was the dream of the OGL - that people would primarily build off the core d20 system, gradually refine it over time, and that we'd thus see incremental improvements over time rather than multiple fundamentally incompatible games all doing essentially the same thing. That bit of the dream hasn't worked out so well.)</p></blockquote><p></p>
[QUOTE="delericho, post: 5944018, member: 22424"] I found this interesting: In software engineering, we call that Not Invented Here syndrome - rather than reuse a perfectly good piece of code (or game mechanic, or whatever), the engineer reimplements it. And so, a lot of time and effort is spent reinventing the wheel, time that could be spent refining and improving the original. Now, that's not to say that designers shouldn't do anything new, necessarily. But if they only have one or two ideas that they want to try out in their new game, it would make sense to simply reuse another system for the remainder of the mechanics. (Of course, to a large extent that was the dream of the OGL - that people would primarily build off the core d20 system, gradually refine it over time, and that we'd thus see incremental improvements over time rather than multiple fundamentally incompatible games all doing essentially the same thing. That bit of the dream hasn't worked out so well.) [/QUOTE]
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