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[Monte Rant] Designers who think they're above roleplay
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<blockquote data-quote="WizarDru" data-source="post: 164503" data-attributes="member: 151"><p>I understood what you meant, I just don't agree. Much of the smaller press material is just fine, graphically....often to the exclusion of good written material. The shoddy '[fill-in-the-blank' of power' hardbound books, for example. Traps and Treachery has some great material, but the new rules material is pretty poorly thought out...and I realized that some of it was unbalanced while thumbing through it in the store. I purchased it regardless, because the good far outweighed the bad...but there were poor rules-design choices, there. </p><p></p><p>Most of Mongoose's material appears, IMHO, to be terrible...the very kind of material I would have turned my nose up at twenty years ago, let alone today. Most of the best small press material is being released by former-WOTC employees, who know how to avoid the typical mistakes. I agree they are less 'conformed'...this probably being them free to do more experimental stuff, as it's not considered 'core'. So far, most releases from WOTC are still the basic stuff we've come to expect. D&Dg was more of a contractual requirement with the DMs of the world than an attempt at innovation, IMO.</p><p></p><p> Some, like Fiery Dragon, just know what they're doing. (And I hasten to point out that I did mention Malhavoc in my post on page one, AU! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />) Kenzer's stuff is as slick as they come, and S&SS releases some slick looking stuff, too. But there are tons of mini-d20 releases in the glut, and many are just <strong>not good. </strong></p></blockquote><p></p>
[QUOTE="WizarDru, post: 164503, member: 151"] I understood what you meant, I just don't agree. Much of the smaller press material is just fine, graphically....often to the exclusion of good written material. The shoddy '[fill-in-the-blank' of power' hardbound books, for example. Traps and Treachery has some great material, but the new rules material is pretty poorly thought out...and I realized that some of it was unbalanced while thumbing through it in the store. I purchased it regardless, because the good far outweighed the bad...but there were poor rules-design choices, there. Most of Mongoose's material appears, IMHO, to be terrible...the very kind of material I would have turned my nose up at twenty years ago, let alone today. Most of the best small press material is being released by former-WOTC employees, who know how to avoid the typical mistakes. I agree they are less 'conformed'...this probably being them free to do more experimental stuff, as it's not considered 'core'. So far, most releases from WOTC are still the basic stuff we've come to expect. D&Dg was more of a contractual requirement with the DMs of the world than an attempt at innovation, IMO. Some, like Fiery Dragon, just know what they're doing. (And I hasten to point out that I did mention Malhavoc in my post on page one, AU! :)) Kenzer's stuff is as slick as they come, and S&SS releases some slick looking stuff, too. But there are tons of mini-d20 releases in the glut, and many are just [b]not good. [/b] [/QUOTE]
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