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[Monte Rant] Designers who think they're above roleplay
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<blockquote data-quote="mearls" data-source="post: 164670" data-attributes="member: 697"><p>1. The inflating hit point myth. Characters who face challenges comparable to their level go through hit points *fast*, especially at high levels. A reasonably strong monster with a rend or improved grab ability will dish out 40 hit points of damage per round. While base attack bonus progresses in a linear manner, AC has an extremely shallow slope. Heck, after 5th level its almost completely flat.</p><p></p><p>2. The D&D does not promote roleplaying myth. The only gaming groups I've seen who engage in supposedly stereotypical D&D behavior (invading dungeons and mindlessly killing stuff) have been young kids just starting out. I've played dozens of different games and have seen no trend that indicates D&D players roleplay any more or less than people who play other games.</p><p></p><p>3. The D&D xp system promotes combat myth. I've yet to meet a DM who did not award xp for overcoming situations without combat.</p><p></p><p>4. Lots of little issues that seem to have blown over: the 5 foot step and fire a missile weapon or cast a spell thing, combat, the entire supposed issue of the rules being too hard to learn. Heck, I still haven't memorized how to resolve a bull rush or trip attack, but I don't need to since the PHB is so easy to reference.</p><p></p><p>I know there's more, but the brain is slowing down a bit. It's been a long day!</p></blockquote><p></p>
[QUOTE="mearls, post: 164670, member: 697"] 1. The inflating hit point myth. Characters who face challenges comparable to their level go through hit points *fast*, especially at high levels. A reasonably strong monster with a rend or improved grab ability will dish out 40 hit points of damage per round. While base attack bonus progresses in a linear manner, AC has an extremely shallow slope. Heck, after 5th level its almost completely flat. 2. The D&D does not promote roleplaying myth. The only gaming groups I've seen who engage in supposedly stereotypical D&D behavior (invading dungeons and mindlessly killing stuff) have been young kids just starting out. I've played dozens of different games and have seen no trend that indicates D&D players roleplay any more or less than people who play other games. 3. The D&D xp system promotes combat myth. I've yet to meet a DM who did not award xp for overcoming situations without combat. 4. Lots of little issues that seem to have blown over: the 5 foot step and fire a missile weapon or cast a spell thing, combat, the entire supposed issue of the rules being too hard to learn. Heck, I still haven't memorized how to resolve a bull rush or trip attack, but I don't need to since the PHB is so easy to reference. I know there's more, but the brain is slowing down a bit. It's been a long day! [/QUOTE]
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[Monte Rant] Designers who think they're above roleplay
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