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[Monte Rant] Designers who think they're above roleplay
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<blockquote data-quote="jasamcarl" data-source="post: 165528" data-attributes="member: 1251"><p><strong>I disagree....</strong></p><p></p><p>Those who employ the people in question may not make this type of assoiciation, but judging by employee performance would still tend to favor this trait, regardless if that trait is even taken into consideration...</p><p></p><p>Colonel, your point is well taken, but that being said, one would still expect the 'best and brightest' to still take up an inordinate amount of the market as they would have the most compensation to compliment their love of the 'game.' </p><p></p><p>Which brings me to this point; in such a minor market as gaming, their is obviously going to be a great degree of 'sorting' based upon on job utility; i think you have all made the mistake of assuming these people don't like what they do; which is probably not true. They love MAKING games. You know, the actual THEORY and technical facets such as probability, rational choice models, etc that underly all those dice mechanics? That can very easily be a different passion than roleplaying, but nonetheless valid. Not all mechanics would like to be race car drivers...</p><p></p><p>I'm not disputing that playing in one's off time would not improve an individual's skill's; after all, its just that more experience. But i still maintain that the effect is VERY small indeed... otherwise, we would see a lot more turnover than we probably already do. </p><p></p><p>In conclusion, i believe that the marginal benefit to spending an extra hour MAKING the game is probably more beneficial than spending that same hour PLAYING it....</p></blockquote><p></p>
[QUOTE="jasamcarl, post: 165528, member: 1251"] [b]I disagree....[/b] Those who employ the people in question may not make this type of assoiciation, but judging by employee performance would still tend to favor this trait, regardless if that trait is even taken into consideration... Colonel, your point is well taken, but that being said, one would still expect the 'best and brightest' to still take up an inordinate amount of the market as they would have the most compensation to compliment their love of the 'game.' Which brings me to this point; in such a minor market as gaming, their is obviously going to be a great degree of 'sorting' based upon on job utility; i think you have all made the mistake of assuming these people don't like what they do; which is probably not true. They love MAKING games. You know, the actual THEORY and technical facets such as probability, rational choice models, etc that underly all those dice mechanics? That can very easily be a different passion than roleplaying, but nonetheless valid. Not all mechanics would like to be race car drivers... I'm not disputing that playing in one's off time would not improve an individual's skill's; after all, its just that more experience. But i still maintain that the effect is VERY small indeed... otherwise, we would see a lot more turnover than we probably already do. In conclusion, i believe that the marginal benefit to spending an extra hour MAKING the game is probably more beneficial than spending that same hour PLAYING it.... [/QUOTE]
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[Monte Rant] Designers who think they're above roleplay
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