Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
[Monte Rant] Designers who think they're above roleplay
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Skald" data-source="post: 165678" data-attributes="member: 1601"><p>I personally feel that coming up with a good, imaginative product, specifically an RPG product, does require a combination of both a good degree of familiarity with the rules system that will be used, as well as an ability to present the ideas around those rules in an entertaining and logical manner. These two traits don't necessarily have to be in the same person either (say, two friends work on a game, with one fellow being the writer while the other develops the rules). Being familiar with alternate rules systems can also be useful.</p><p></p><p>As far as playtesting goes, I would say yes just as a default precaution for Quality Control. This doesn't only apply to rules systems either, but also the ideas as well. This could be thought of as editing a novel, in a sense. If the rules are akward while the story is good, or if the reverse is true, then the customer will have to do the other half of the work the author/developer should have done in the first place. Now granted, no one will please everyone on matters of quality, but playtesting does go a long way to smooth out both rules and story consistency.</p><p></p><p>Ed Greenwood effectively playtested his Forgotten Realms for what, 20 years before TSR got a hold of it? This is why the setting still sells so well, even without any rules issues becoming involved.</p><p></p><p>For those of you familiar with Maidenheim, yes, I do playtest the setting with my friends, to achieve a consistency in the themes and story as well as to smooth out any rules issues. One of the shining moments for me as the writer is when my friends can read the books and setting material and just get it without asking me for more specific details. This tells me that the ideas have been presented clearly, and that the material can be introduced smoothly to add background flavor into the game. We're all older guys (28+) and they know not to try and toot my horn just to keep the peace, so any questions they do have they certainly will bring up.</p><p></p><p>I hope this answers your question.</p></blockquote><p></p>
[QUOTE="Skald, post: 165678, member: 1601"] I personally feel that coming up with a good, imaginative product, specifically an RPG product, does require a combination of both a good degree of familiarity with the rules system that will be used, as well as an ability to present the ideas around those rules in an entertaining and logical manner. These two traits don't necessarily have to be in the same person either (say, two friends work on a game, with one fellow being the writer while the other develops the rules). Being familiar with alternate rules systems can also be useful. As far as playtesting goes, I would say yes just as a default precaution for Quality Control. This doesn't only apply to rules systems either, but also the ideas as well. This could be thought of as editing a novel, in a sense. If the rules are akward while the story is good, or if the reverse is true, then the customer will have to do the other half of the work the author/developer should have done in the first place. Now granted, no one will please everyone on matters of quality, but playtesting does go a long way to smooth out both rules and story consistency. Ed Greenwood effectively playtested his Forgotten Realms for what, 20 years before TSR got a hold of it? This is why the setting still sells so well, even without any rules issues becoming involved. For those of you familiar with Maidenheim, yes, I do playtest the setting with my friends, to achieve a consistency in the themes and story as well as to smooth out any rules issues. One of the shining moments for me as the writer is when my friends can read the books and setting material and just get it without asking me for more specific details. This tells me that the ideas have been presented clearly, and that the material can be introduced smoothly to add background flavor into the game. We're all older guys (28+) and they know not to try and toot my horn just to keep the peace, so any questions they do have they certainly will bring up. I hope this answers your question. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[Monte Rant] Designers who think they're above roleplay
Top