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[Monte Rant] Designers who think they're above roleplay
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<blockquote data-quote="Victim" data-source="post: 165999" data-attributes="member: 78"><p>Playtesting won't make up for poor design. Well, it might, but then the playtesters are doing most of the work. If the essential elements of the adventure aren't going to work, then it will pretty much need a rewrite. For example, let's say that Lord of the Rings is an adventure for 12th level characters that involves fighting a war on multiple fronts, escorting 1st level NPC classed characters, and throwing the item into Mount Doom. The adventure includes all the stuff in the journey, key places for battles, the impact PCs can have against armies, etc. Then the players get ahold of it. "I've been to Gondor, right? Gandalf has studied there stuff? Sweet, in 2 days I can teleport everyone there, saving lots of time and leaving the hunters for the ring behind in the Shire." "Okay I cast Windwalk on the group, and we fly into Mordor at 1000ft. I can maintain the effect for all day, if we find a place to land so I can renew the spell. Gandalf, you can make sure we have that opening, right?" "okay, now that we've taken care of that ring bother, let's go track down those wraiths before they do any more damage. What do you mean they died when we threw the ring into Mount Doom? That was easy." </p><p></p><p>The adventure would have to pretty much be completely redesigned from the ground up.</p></blockquote><p></p>
[QUOTE="Victim, post: 165999, member: 78"] Playtesting won't make up for poor design. Well, it might, but then the playtesters are doing most of the work. If the essential elements of the adventure aren't going to work, then it will pretty much need a rewrite. For example, let's say that Lord of the Rings is an adventure for 12th level characters that involves fighting a war on multiple fronts, escorting 1st level NPC classed characters, and throwing the item into Mount Doom. The adventure includes all the stuff in the journey, key places for battles, the impact PCs can have against armies, etc. Then the players get ahold of it. "I've been to Gondor, right? Gandalf has studied there stuff? Sweet, in 2 days I can teleport everyone there, saving lots of time and leaving the hunters for the ring behind in the Shire." "Okay I cast Windwalk on the group, and we fly into Mordor at 1000ft. I can maintain the effect for all day, if we find a place to land so I can renew the spell. Gandalf, you can make sure we have that opening, right?" "okay, now that we've taken care of that ring bother, let's go track down those wraiths before they do any more damage. What do you mean they died when we threw the ring into Mount Doom? That was easy." The adventure would have to pretty much be completely redesigned from the ground up. [/QUOTE]
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[Monte Rant] Designers who think they're above roleplay
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