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Monte reviews Dungeon
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<blockquote data-quote="mearls" data-source="post: 1685606" data-attributes="member: 697"><p>Monte feels very strongly about the "hero" thing. I can show you the stump where my left pinkie finger used to be at GenCon, if you want to see how serious he is about it.</p><p></p><p>Ah, I'm kidding. Monte's more the toe-cutting type.</p><p></p><p>The stat block issue is an interesting one. You really can save a lot of space if you cut out ones that are merely recycled Monster Manual stats. In a 32 page module, you could save 2 or 3 pages of space just by using shorthand stat blocks. That's about an extra 10% of encounters, background, or whatever. I find that I don't really use stat blocks - they're too cluttered, and I like to copy the monster stats on to index cards before running an adventure anyway.</p><p></p><p>It's definitely a tough issue, because I can see why people like having them in the text.</p></blockquote><p></p>
[QUOTE="mearls, post: 1685606, member: 697"] Monte feels very strongly about the "hero" thing. I can show you the stump where my left pinkie finger used to be at GenCon, if you want to see how serious he is about it. Ah, I'm kidding. Monte's more the toe-cutting type. The stat block issue is an interesting one. You really can save a lot of space if you cut out ones that are merely recycled Monster Manual stats. In a 32 page module, you could save 2 or 3 pages of space just by using shorthand stat blocks. That's about an extra 10% of encounters, background, or whatever. I find that I don't really use stat blocks - they're too cluttered, and I like to copy the monster stats on to index cards before running an adventure anyway. It's definitely a tough issue, because I can see why people like having them in the text. [/QUOTE]
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