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*Pathfinder & Starfinder
Monte's 3.75? (A sequal is on its way)
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<blockquote data-quote="TerraDave" data-source="post: 4034588" data-attributes="member: 22260"><p>There is a thread on this in the general, but I thought here we could focus on the "4th edition feel" of this <a href="http://www.montecook.com/cgi-bin/page.cgi?mpress_BOXM" target="_blank">anouncement</a>:</p><p></p><p style="margin-left: 20px"><span style="color: DarkOrange"><strong>The Book of Experimental Might</strong></span></p> <p style="margin-left: 20px"><span style="color: DarkOrange"></span></p> <p style="margin-left: 20px"><span style="color: DarkOrange">83-page eBook -- Price: $9</span></p> <p style="margin-left: 20px"><span style="color: DarkOrange">Buy traditional PDF starting Feb. 21.**</span></p> <p style="margin-left: 20px"><span style="color: DarkOrange"> </span></p> <p style="margin-left: 20px"><span style="color: DarkOrange">By Monte Cook</span></p> <p style="margin-left: 20px"><span style="color: DarkOrange">A 83-page sourcebook for all levels</span></p> <p style="margin-left: 20px"><span style="color: DarkOrange">Cover illustration by Kieran Yanner</span></p> <p style="margin-left: 20px"><span style="color: DarkOrange"></span></p> <p style="margin-left: 20px"><span style="color: DarkOrange">Last year, Monte started up new d20 System campaigns and began experimenting with some house rules that he had mused about on this website and the message boards here. The response was overwhelming -- game fans wanted to see how these new, experimental rules worked. </span></p> <p style="margin-left: 20px"><span style="color: DarkOrange"></span></p> <p style="margin-left: 20px"><span style="color: DarkOrange">Because you demanded it!</span></p> <p style="margin-left: 20px"><span style="color: DarkOrange"></span></p> <p style="margin-left: 20px"><span style="color: DarkOrange">So Monte took a break from his fiction work to compile this book, a collection of the house rules he currently uses in his own games. These include a spell progression system that ranks spells from levels 1 to 20, new rules for healing and curative magic, magical disciplines for spellcasters that always give them an active power and a way to contribute, and much more.</span></p> <p style="margin-left: 20px"><span style="color: DarkOrange"></span></p> <p style="margin-left: 20px"><span style="color: DarkOrange">This book also includes an entirely new base class, the runeblade, for players wanting a character that combines magic and martial skill without the use of spells. New rules for wizards, clerics, druids, paladins, and rangers are provided, offering each class magical disciplines like Godhammer, Eldritch Bolt, and Nature's Senses. And, of course, the book also offers dozens of new spells, feats, and magic items.</span></p> <p style="margin-left: 20px"><span style="color: DarkOrange"></span></p> <p style="margin-left: 20px"><span style="color: DarkOrange">Inherent within all the rule changes in this book is the idea that characters should be able to keep adventuring longer than the rules currently allow. Disciplines, more ample healing, and the other experiments in this PDF exclusive help bring down the barriers -- like casters running out of spells and characters running low on hit points -- that traditionally make parties stop to rest before they really want to. </span></p> <p style="margin-left: 20px"><span style="color: DarkOrange"></span></p> <p style="margin-left: 20px"><span style="color: DarkOrange">Start your own experiment this month!</span></p></blockquote><p></p>
[QUOTE="TerraDave, post: 4034588, member: 22260"] There is a thread on this in the general, but I thought here we could focus on the "4th edition feel" of this [URL=http://www.montecook.com/cgi-bin/page.cgi?mpress_BOXM]anouncement[/URL]: [INDENT][COLOR=DarkOrange][B]The Book of Experimental Might[/B] 83-page eBook -- Price: $9 Buy traditional PDF starting Feb. 21.** By Monte Cook A 83-page sourcebook for all levels Cover illustration by Kieran Yanner Last year, Monte started up new d20 System campaigns and began experimenting with some house rules that he had mused about on this website and the message boards here. The response was overwhelming -- game fans wanted to see how these new, experimental rules worked. Because you demanded it! So Monte took a break from his fiction work to compile this book, a collection of the house rules he currently uses in his own games. These include a spell progression system that ranks spells from levels 1 to 20, new rules for healing and curative magic, magical disciplines for spellcasters that always give them an active power and a way to contribute, and much more. This book also includes an entirely new base class, the runeblade, for players wanting a character that combines magic and martial skill without the use of spells. New rules for wizards, clerics, druids, paladins, and rangers are provided, offering each class magical disciplines like Godhammer, Eldritch Bolt, and Nature's Senses. And, of course, the book also offers dozens of new spells, feats, and magic items. Inherent within all the rule changes in this book is the idea that characters should be able to keep adventuring longer than the rules currently allow. Disciplines, more ample healing, and the other experiments in this PDF exclusive help bring down the barriers -- like casters running out of spells and characters running low on hit points -- that traditionally make parties stop to rest before they really want to. Start your own experiment this month![/COLOR][/INDENT] [/QUOTE]
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