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*Pathfinder & Starfinder
Monte's 3.75? (A sequal is on its way)
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<blockquote data-quote="Roman" data-source="post: 4063373" data-attributes="member: 1845"><p>I am primarily interested in the first concept - 20 levels of spells. One spell level per one caster level is something I have wanted to do for a long time, but I don't have the patience to do the necessary work on all spells to decide what level they would be. Still, there is also the problem of giving the players appropriate numbers of spell slots of each level for memorization. Tracking slots for 20 spell levels sounds rather complex and dividing the number of slots per level by 2 reduces character power (by reducing flexibility). I guess the using the spellpoint system would be a viable solution to this conundrum. How does Monte deal with it? </p><p></p><p>I am glad Monte is enjoying his brief return to game design - perhaps a more persistent return might happen one day. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Whether I will get the product or not depends on if I will transition to 4E or not. If I do not (and I expect to know around the time of D&D Experience that should give us a lot of information on the new edition), this product will be for me, but if I do decide to switch then I will not buy it.</p></blockquote><p></p>
[QUOTE="Roman, post: 4063373, member: 1845"] I am primarily interested in the first concept - 20 levels of spells. One spell level per one caster level is something I have wanted to do for a long time, but I don't have the patience to do the necessary work on all spells to decide what level they would be. Still, there is also the problem of giving the players appropriate numbers of spell slots of each level for memorization. Tracking slots for 20 spell levels sounds rather complex and dividing the number of slots per level by 2 reduces character power (by reducing flexibility). I guess the using the spellpoint system would be a viable solution to this conundrum. How does Monte deal with it? I am glad Monte is enjoying his brief return to game design - perhaps a more persistent return might happen one day. :) Whether I will get the product or not depends on if I will transition to 4E or not. If I do not (and I expect to know around the time of D&D Experience that should give us a lot of information on the new edition), this product will be for me, but if I do decide to switch then I will not buy it. [/QUOTE]
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