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Monte's 3.75? (A sequal is on its way)
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<blockquote data-quote="Khairn" data-source="post: 4125467" data-attributes="member: 20153"><p>Hey ShadowX ... if you don't like BoXM because it doesn't fit into your style of game play ... I can understand that. If you don't like BoXM because you don't want to spend money on someone elses house rules ... that sounds like a valid reason as well. But not liking something because it didn't address problems it wasn't even looking to solve seems kinda ... skewed just a bit, dontcha think?</p><p></p><p>BoXM was exactly what Monte said it was. A collection of limited house rules that he enjoyed using at his gaming table. Its never been promoted as anything more than that. Your assertion that it "fails in literally every respect by not even addressing minor problems well" is ludicrous. How can it fail at something it was not created for?</p><p></p><p>That's like saying 4E will be a complete failure because it doesn't address the use of powered armor on alien worlds.</p><p></p><p></p><p></p><p>Personally I liked what Monte wrote in BoXM, even though I won't be using much of it in my campaign as it doesn't quite fit. But it was interesting to see how Monte tweaks rules for his personal games rather than writing them for the "consumer". As for this new book, I'll take a look and add what I like and ignore what I don't.</p></blockquote><p></p>
[QUOTE="Khairn, post: 4125467, member: 20153"] Hey ShadowX ... if you don't like BoXM because it doesn't fit into your style of game play ... I can understand that. If you don't like BoXM because you don't want to spend money on someone elses house rules ... that sounds like a valid reason as well. But not liking something because it didn't address problems it wasn't even looking to solve seems kinda ... skewed just a bit, dontcha think? BoXM was exactly what Monte said it was. A collection of limited house rules that he enjoyed using at his gaming table. Its never been promoted as anything more than that. Your assertion that it "fails in literally every respect by not even addressing minor problems well" is ludicrous. How can it fail at something it was not created for? That's like saying 4E will be a complete failure because it doesn't address the use of powered armor on alien worlds. Personally I liked what Monte wrote in BoXM, even though I won't be using much of it in my campaign as it doesn't quite fit. But it was interesting to see how Monte tweaks rules for his personal games rather than writing them for the "consumer". As for this new book, I'll take a look and add what I like and ignore what I don't. [/QUOTE]
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