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*Pathfinder & Starfinder
Monte's Divinely Infused Template made levels
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<blockquote data-quote="Scion" data-source="post: 1190726" data-attributes="member: 5777"><p>Before this goes away I'd like to ask something, feel free to ignore the question <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I know you are trying to stay as close to the template as possible, but would it be ok if another level was added?</p><p></p><p></p><p>Level 4: Elemental Resistance (All) 30, DR 10/Adamantite, SR: 35, +2 to each stat, +2 (or +1) levels of class abilities to any previously obtained classes.</p><p></p><p></p><p>That way they could exist on most other plains indefinately if they could find a way to breathe/eat, the DR couldnt be bypassed by anyone with a magic stick of poking, the SR is actually useful for at least a few levels by the time it is gained (level 16 min if I read what you posted correctly), and the extra stats and abilities make that last level one to strive for.</p><p></p><p>Perhaps make it take an extra rp step to gain it. You said it took drops of divine blood, perhaps the last level takes one more drop of blood that is willingly given, or takes a blessing of the highest order from the church who follows them.. whatever <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Make it interesting, and that last level would make it much more interesting and useful. Hope that helps somehow.</p><p></p><p>Note: I at first put only +1 level of abilites, but since it doesnt give hd and everything that comes with those and it takes a lot of levels and is very hard to get it'll bring a few base abilities up a little. Basically trying to help casters not lose out by a whole lot, loseing 3 or 4 caster levels just kills your ability to effect things with spells.</p></blockquote><p></p>
[QUOTE="Scion, post: 1190726, member: 5777"] Before this goes away I'd like to ask something, feel free to ignore the question ;) I know you are trying to stay as close to the template as possible, but would it be ok if another level was added? Level 4: Elemental Resistance (All) 30, DR 10/Adamantite, SR: 35, +2 to each stat, +2 (or +1) levels of class abilities to any previously obtained classes. That way they could exist on most other plains indefinately if they could find a way to breathe/eat, the DR couldnt be bypassed by anyone with a magic stick of poking, the SR is actually useful for at least a few levels by the time it is gained (level 16 min if I read what you posted correctly), and the extra stats and abilities make that last level one to strive for. Perhaps make it take an extra rp step to gain it. You said it took drops of divine blood, perhaps the last level takes one more drop of blood that is willingly given, or takes a blessing of the highest order from the church who follows them.. whatever ;) Make it interesting, and that last level would make it much more interesting and useful. Hope that helps somehow. Note: I at first put only +1 level of abilites, but since it doesnt give hd and everything that comes with those and it takes a lot of levels and is very hard to get it'll bring a few base abilities up a little. Basically trying to help casters not lose out by a whole lot, loseing 3 or 4 caster levels just kills your ability to effect things with spells. [/QUOTE]
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