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Monte's NEW new ranger and other BoHM tidbits.
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<blockquote data-quote="Eridanis" data-source="post: 543842" data-attributes="member: 275"><p>Well, BoHM isn't the place for ranger & paladin spells, unfortunately. Each gets five utilitarian spells - probably in character for both classes, but I would have liked more flavorful spells.</p><p></p><p>Three of the ranger's five new spells already appeared with Monte's free ranger (Blight Enemy, Wild Stealth, Unite Allies), while the other two are OK (Burning Brand allows your torch to do damage as a touch attack, and Aeonian Lantern is a 4th level spell that imposes -2 to your enemies' rolls).</p><p></p><p>Of the paladin's five, my favorite is Armor Contingency (1st level), which would be handy for those paladins who don't care to sleep in armor (it instantly puts on your armor when the stated condition is met). Godspeed (4th level) functions as a modified <em>haste</em>, boosting move rate and adding +2 to AC.</p><p></p><p>Druids get 12 new spells; Sunfire Tomb is the 9th level entry (imprison your enemy inside the sun!), while Glory of the Beast (5th) gives the Celestial templete to an animal or beast, among other things.</p><p></p><p>Clerics get 37 spells, a number of which are also on the Hallowed Mage's spell list. Wellspring of Soul's Light, at 9th level, deals damage AND summons several 10th level paladins to do your bidding (think of the similar mage spell in BoEM that summons a critter after dealing damage).</p><p></p><p>Good, solid spells overall, and I like this book in general, but it's obvious the man poured his creativity into the Books of Eldritch Might and the Book of Vile Darkness this year, and this was an already-promised book that comes in at tail end of those efforts and before the next project he has his heart set on, the Arcana Unearthed rulebook.</p><p></p><p><em>Edit:</em> I should add that I think the art is the best yet in a Malhavoc book. Arne Swekel's pencil drawings are evocative, and although some look <em>almost</em> like first sketches rather than final drawings, Swekel's first sketches are better than most current gaming artist's best efforts! I liked his work before, but I think I'm a fan now.</p></blockquote><p></p>
[QUOTE="Eridanis, post: 543842, member: 275"] Well, BoHM isn't the place for ranger & paladin spells, unfortunately. Each gets five utilitarian spells - probably in character for both classes, but I would have liked more flavorful spells. Three of the ranger's five new spells already appeared with Monte's free ranger (Blight Enemy, Wild Stealth, Unite Allies), while the other two are OK (Burning Brand allows your torch to do damage as a touch attack, and Aeonian Lantern is a 4th level spell that imposes -2 to your enemies' rolls). Of the paladin's five, my favorite is Armor Contingency (1st level), which would be handy for those paladins who don't care to sleep in armor (it instantly puts on your armor when the stated condition is met). Godspeed (4th level) functions as a modified [i]haste[/i], boosting move rate and adding +2 to AC. Druids get 12 new spells; Sunfire Tomb is the 9th level entry (imprison your enemy inside the sun!), while Glory of the Beast (5th) gives the Celestial templete to an animal or beast, among other things. Clerics get 37 spells, a number of which are also on the Hallowed Mage's spell list. Wellspring of Soul's Light, at 9th level, deals damage AND summons several 10th level paladins to do your bidding (think of the similar mage spell in BoEM that summons a critter after dealing damage). Good, solid spells overall, and I like this book in general, but it's obvious the man poured his creativity into the Books of Eldritch Might and the Book of Vile Darkness this year, and this was an already-promised book that comes in at tail end of those efforts and before the next project he has his heart set on, the Arcana Unearthed rulebook. [i]Edit:[/i] I should add that I think the art is the best yet in a Malhavoc book. Arne Swekel's pencil drawings are evocative, and although some look [i]almost[/i] like first sketches rather than final drawings, Swekel's first sketches are better than most current gaming artist's best efforts! I liked his work before, but I think I'm a fan now. [/QUOTE]
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