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Monte's secret project confirmed
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<blockquote data-quote="rounser" data-source="post: 164731" data-attributes="member: 1106"><p>Given that villains are perhaps <em>the</em> cornerstone of almost any campaign I can think of, are often given little thought to, made as scenery-munching cliches or executed poorly, I can see a lot of use for villain advice. I think that even goes for DMs who think they've got it in the bag when it comes to villains...do you still refer to the campaign/running the game/adventure advice chapters in the 3E DMG?</p><p></p><p>I'm a big fan of the Complete Book of Villains as an idea generating tome. Sure, I could do without it, but the inspiration factor, encouragement of attention to detail, and suggestions for ways of making villains interesting and dynamic is large enough that I'm very glad I have a copy. I consider villains important enough to the campaign to warrant such attention.</p><p></p><p>I suspect that a convincing, memorable, novel and well executed villain, like a well-written adventure, is harder to do than most people think - simply because I've seen so very few memorable villains under many DMs.</p><p></p><p>But I don't think that this is the subject of the Book of Vile Darkness. It sounds like a set of rules and suggestions or plots based around the idea of "evil", rather than a Villain Construction Kit. Given that Monte said that TSR/WotC had never done anything like the project before, I suspect I'm right in suggesting that it has a different focus.</p></blockquote><p></p>
[QUOTE="rounser, post: 164731, member: 1106"] Given that villains are perhaps [i]the[/i] cornerstone of almost any campaign I can think of, are often given little thought to, made as scenery-munching cliches or executed poorly, I can see a lot of use for villain advice. I think that even goes for DMs who think they've got it in the bag when it comes to villains...do you still refer to the campaign/running the game/adventure advice chapters in the 3E DMG? I'm a big fan of the Complete Book of Villains as an idea generating tome. Sure, I could do without it, but the inspiration factor, encouragement of attention to detail, and suggestions for ways of making villains interesting and dynamic is large enough that I'm very glad I have a copy. I consider villains important enough to the campaign to warrant such attention. I suspect that a convincing, memorable, novel and well executed villain, like a well-written adventure, is harder to do than most people think - simply because I've seen so very few memorable villains under many DMs. But I don't think that this is the subject of the Book of Vile Darkness. It sounds like a set of rules and suggestions or plots based around the idea of "evil", rather than a Villain Construction Kit. Given that Monte said that TSR/WotC had never done anything like the project before, I suspect I'm right in suggesting that it has a different focus. [/QUOTE]
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