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<blockquote data-quote="Psion" data-source="post: 165174" data-attributes="member: 172"><p>Uh, so? I think you might be misestimating people's level of objection to such details in a game. Hell, if you know my Mongoose reviews, you know I have a conservative strain. I don't pretend to speak for everyone who has issues with so-called "mature themes". But I can tell you this much: regardless of the depth of treatment I give them, drugs and prostitution exist in my world. It's just realistic and a fact of life. Further, I have had games than have featured such NPCs. For example, one of the more interesting role-playing scenarios I ran in my first 3e campaign was where the PCs ousted a cell of a criminal syndicate working in the village. Further, one PC helped defend a prostitute against an abusive customer. As is the case with many adventurers, to the outside observer they may seem a bit like criminals themselves; the fact that the PC defended the prostitute against an abusive customer only helped cement that image. The prostitutes that reported to the criminals in question decided that the PCs were the "new bosses" and started paying them protection money. Which gave the PCs an interesting conundrum.</p><p></p><p>So am I ignoring drugs and prostitution? No, not at all. These are bona fide sicknesses of society that aren't as easy to kill as a simple demon, and can make for challenging and interesting scenarios. Does that mean I want to play FATAL or pick up the d20 guide to unlawful carnal knowledge? Hell no. That kind of thing strikes me as antics of sexually frustrated teenagers (which is why I put "mature" in quotes.)</p><p></p><p>Fortunately, what Monte seems to indicate is that this isn't what the product is about. From all appearances, it gives you more tools to make despicable bad guys. If it done tastefully (as Armies of the Abyss was, which had some sexual content), then I won't take umbrage with it. Overcoming what is worst in the world is what the game is all about. For me, at least.</p></blockquote><p></p>
[QUOTE="Psion, post: 165174, member: 172"] Uh, so? I think you might be misestimating people's level of objection to such details in a game. Hell, if you know my Mongoose reviews, you know I have a conservative strain. I don't pretend to speak for everyone who has issues with so-called "mature themes". But I can tell you this much: regardless of the depth of treatment I give them, drugs and prostitution exist in my world. It's just realistic and a fact of life. Further, I have had games than have featured such NPCs. For example, one of the more interesting role-playing scenarios I ran in my first 3e campaign was where the PCs ousted a cell of a criminal syndicate working in the village. Further, one PC helped defend a prostitute against an abusive customer. As is the case with many adventurers, to the outside observer they may seem a bit like criminals themselves; the fact that the PC defended the prostitute against an abusive customer only helped cement that image. The prostitutes that reported to the criminals in question decided that the PCs were the "new bosses" and started paying them protection money. Which gave the PCs an interesting conundrum. So am I ignoring drugs and prostitution? No, not at all. These are bona fide sicknesses of society that aren't as easy to kill as a simple demon, and can make for challenging and interesting scenarios. Does that mean I want to play FATAL or pick up the d20 guide to unlawful carnal knowledge? Hell no. That kind of thing strikes me as antics of sexually frustrated teenagers (which is why I put "mature" in quotes.) Fortunately, what Monte seems to indicate is that this isn't what the product is about. From all appearances, it gives you more tools to make despicable bad guys. If it done tastefully (as Armies of the Abyss was, which had some sexual content), then I won't take umbrage with it. Overcoming what is worst in the world is what the game is all about. For me, at least. [/QUOTE]
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