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Monty of Dungeon Dudes infuriated at publishers writing own licenses instead of CC – WOTC most permissive
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<blockquote data-quote="SlyFlourish" data-source="post: 9688414" data-attributes="member: 54840"><p>WOTC isn't the only one to release their material in the CC. Evil Hat, EN World Publishing, Jonathan Harper, Shawn Tompkin – lots of publishers, big and small, use the Creative Commons. This isn't a matter of who can afford it and who can't. I don't think there's any evidence that publishers who put their core game material in the CC took a huge business loss by doing so.</p><p></p><p>I've had this conversation a lot over the past week or so as other creators discussed the Darrington Press license for Daggerheart so I'm going to summarize some important points that keep coming up:</p><p></p><p>1. No one owes you a gaming license of any kind, CC or not. That doesn't mean we can't be critical of the licenses publishers do put out – or when they choose not to.</p><p></p><p>2. All of these new bespoke licenses require small publishers to figure them out and decide whether to publish with them. I don't need to figure out the CC – I've used it for 20 years and it's well tested and well used for those 20 years. Some of these new licenses seem fine but I don't know for sure because I'm not a lawyer and they haven't actually been tested.</p><p></p><p>3. Some publishers are happy to use someone else's CC license but then lock their own material behind more restrictive licenses. That seems hypocritical to me.</p><p></p><p>4. A publisher doesn't have to release <em>all</em> their material under a CC. Each publisher can choose what they want to release and what to hold back. For me, I'd like to have enough material released that I feel comfortable making my own compatible material off of their base system. I have no expectation that a publisher would release their core world IP in the CC – core mechanics are often enough for me.</p></blockquote><p></p>
[QUOTE="SlyFlourish, post: 9688414, member: 54840"] WOTC isn't the only one to release their material in the CC. Evil Hat, EN World Publishing, Jonathan Harper, Shawn Tompkin – lots of publishers, big and small, use the Creative Commons. This isn't a matter of who can afford it and who can't. I don't think there's any evidence that publishers who put their core game material in the CC took a huge business loss by doing so. I've had this conversation a lot over the past week or so as other creators discussed the Darrington Press license for Daggerheart so I'm going to summarize some important points that keep coming up: 1. No one owes you a gaming license of any kind, CC or not. That doesn't mean we can't be critical of the licenses publishers do put out – or when they choose not to. 2. All of these new bespoke licenses require small publishers to figure them out and decide whether to publish with them. I don't need to figure out the CC – I've used it for 20 years and it's well tested and well used for those 20 years. Some of these new licenses seem fine but I don't know for sure because I'm not a lawyer and they haven't actually been tested. 3. Some publishers are happy to use someone else's CC license but then lock their own material behind more restrictive licenses. That seems hypocritical to me. 4. A publisher doesn't have to release [I]all[/I] their material under a CC. Each publisher can choose what they want to release and what to hold back. For me, I'd like to have enough material released that I feel comfortable making my own compatible material off of their base system. I have no expectation that a publisher would release their core world IP in the CC – core mechanics are often enough for me. [/QUOTE]
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Monty of Dungeon Dudes infuriated at publishers writing own licenses instead of CC – WOTC most permissive
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