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Monty of Dungeon Dudes infuriated at publishers writing own licenses instead of CC – WOTC most permissive
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<blockquote data-quote="SlyFlourish" data-source="post: 9689725" data-attributes="member: 54840"><p>I think there's a subtlty easily missed in these conversations which is <em>what</em> is released under an open license and what we wouldn't expect to be.</p><p></p><p>A company's core fictional IP, I wouldn't expect that to be released under anything except maybe some type of community license that, I imagine, can be rather restrictive but still let people make compatible stuff in a company's world.</p><p></p><p>I certainly don't mind companies making things like new subclasses or monsters or other new things and not releasing those. I don't think all of that needs to be released.</p><p></p><p>But a game's core mechanics, that seems like something worth releasing to say "hey, we were influenced by this stuff so we're giving that back out too". I think Daggerheart can do this. They reference a ton of games that influenced their own game. They can make a special mechanics-focused SRD that just gives that part of it into the CC. They can even call the rule system something different so they're not muddying up Daggerheart with it.</p><p></p><p>I was looking at Free League's separation between their core engine – Year Zero – and that stuff is separate from their actual game world material. Granted, they're still using a bespoke license which means I have to either risk reading it myself or hire a lawyer to read it – not something we expect small publishers to do. But it seems like a nice open license.</p><p></p><p>Their Dragonbane license is more restrictive but I can understand that since it's their core IP and the setting and feeling and system are all mixed up together.</p><p></p><p>Again, that's just from a quick look and they're unique licenses so who knows for sure, but that seems like it makes sense.</p><p></p><p>For me, I'm happy when a game's core rules and core mechanics are released under very open licenses like CC BY – especially if those rules are clearly derivatives of <em>other</em> RPGs which also had those open licenses. I can completely understand if those companies then restrict further access to their game's core IP stuff – the world and setting and world / setting mechanics.</p><p></p><p>To me, a question I ask is "is the fact that this material isn't released under an open license getting in the way of the progress of the hobby?" It's not always a clear answer but it's the question that guided me when <a href="https://slyflourish.com/lazy_gm_resource_document.html" target="_blank">releasing my own material under a CC BY license.</a> I didn't want to be the gatekeeper of material I thought should be everyone's.</p></blockquote><p></p>
[QUOTE="SlyFlourish, post: 9689725, member: 54840"] I think there's a subtlty easily missed in these conversations which is [I]what[/I] is released under an open license and what we wouldn't expect to be. A company's core fictional IP, I wouldn't expect that to be released under anything except maybe some type of community license that, I imagine, can be rather restrictive but still let people make compatible stuff in a company's world. I certainly don't mind companies making things like new subclasses or monsters or other new things and not releasing those. I don't think all of that needs to be released. But a game's core mechanics, that seems like something worth releasing to say "hey, we were influenced by this stuff so we're giving that back out too". I think Daggerheart can do this. They reference a ton of games that influenced their own game. They can make a special mechanics-focused SRD that just gives that part of it into the CC. They can even call the rule system something different so they're not muddying up Daggerheart with it. I was looking at Free League's separation between their core engine – Year Zero – and that stuff is separate from their actual game world material. Granted, they're still using a bespoke license which means I have to either risk reading it myself or hire a lawyer to read it – not something we expect small publishers to do. But it seems like a nice open license. Their Dragonbane license is more restrictive but I can understand that since it's their core IP and the setting and feeling and system are all mixed up together. Again, that's just from a quick look and they're unique licenses so who knows for sure, but that seems like it makes sense. For me, I'm happy when a game's core rules and core mechanics are released under very open licenses like CC BY – especially if those rules are clearly derivatives of [I]other[/I] RPGs which also had those open licenses. I can completely understand if those companies then restrict further access to their game's core IP stuff – the world and setting and world / setting mechanics. To me, a question I ask is "is the fact that this material isn't released under an open license getting in the way of the progress of the hobby?" It's not always a clear answer but it's the question that guided me when [URL='https://slyflourish.com/lazy_gm_resource_document.html']releasing my own material under a CC BY license.[/URL] I didn't want to be the gatekeeper of material I thought should be everyone's. [/QUOTE]
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