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<blockquote data-quote="TheAuldGrump" data-source="post: 740332" data-attributes="member: 6957"><p>Hmmm, I'm pretty happy with MoO 3, despite the learning cliff (too steep to really be called a curve). It took me about four games and then Bam! suddenlyI understood it. But then I actually enjoy micromanagement and this game is an anal retentive's dream! (Not sarcasm by the way, I really am enjoying it.) They changed a lot of the races around, and turned the Psilons pretty much into what I used to create and play in MoO 2. And I really, really like the starlanes. </p><p></p><p>This game really is about empire building. Focus too much on one thing, trust your subordinates (the AI) either too much or too little and your empire will collapse like a house of cards. And unlike MoO 2 this is definitely a 'big fleets' game.</p><p></p><p>On the other hand I can see where a lot of folks might not get into the game, its very complicated and, I think, assumes that the player enjoys this style of play, which may put me in the minority. This is a game where a demo would help a ot of folks figure out ahead of time whether or not they want it.</p><p></p><p>The Auld Grump</p></blockquote><p></p>
[QUOTE="TheAuldGrump, post: 740332, member: 6957"] Hmmm, I'm pretty happy with MoO 3, despite the learning cliff (too steep to really be called a curve). It took me about four games and then Bam! suddenlyI understood it. But then I actually enjoy micromanagement and this game is an anal retentive's dream! (Not sarcasm by the way, I really am enjoying it.) They changed a lot of the races around, and turned the Psilons pretty much into what I used to create and play in MoO 2. And I really, really like the starlanes. This game really is about empire building. Focus too much on one thing, trust your subordinates (the AI) either too much or too little and your empire will collapse like a house of cards. And unlike MoO 2 this is definitely a 'big fleets' game. On the other hand I can see where a lot of folks might not get into the game, its very complicated and, I think, assumes that the player enjoys this style of play, which may put me in the minority. This is a game where a demo would help a ot of folks figure out ahead of time whether or not they want it. The Auld Grump [/QUOTE]
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