Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
"Mook" rules for 4E monsters?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Alaxk Knight of Galt" data-source="post: 3884617" data-attributes="member: 4129"><p>In 7th Sea, "mooks" are called Brute Squads and work like this. </p><ul> <li data-xf-list-type="ul">They have no hit points (or dramatic wounds if your in the 7th Sea world), one hit and that guy is done.</li> <li data-xf-list-type="ul">They come in packs, typically between 4-6.</li> <li data-xf-list-type="ul">They have a threat rating which determines how dangerous they are</li> <li data-xf-list-type="ul">When they attack, they all attack together making only one attack for the group</li> <li data-xf-list-type="ul">Their attack is based on their threat rating and number still standing (knocking out brutes reduces the group's combat effectiveness).</li> <li data-xf-list-type="ul">If they hit the Hero, they deal damage based on their weapon type (this can increase depending on how "good" they hit their target)</li> <li data-xf-list-type="ul">They can support villains and henchmen, adding their combat abilities to the person they are supporting</li> </ul><p></p><p><strong>Brute Squads</strong> are the "common chaff" heroes wade through in cinematic books, movies, and games (oh here come 20 guards to stop us, lets mow them down). Brute Squads are your disposable bad guys in 7th Sea; heroes go to a bad part of town, show them its rough with some brutes, a lull in the story, here comes some brutes to spice things up and get things going again, etc. They make great crews for ships, basic soldiers in an army, or random thugs of the inquisition. </p><p></p><p>The next level up from a brute squad is the <strong>Henchman</strong>. They are much tougher (about 1/2 the strength of a Hero - Dramatic wounds equal to their resolve). From there you get to the <strong>Villain </strong>level (full or greater strength then a Hero, possibly better then the entire group of Heroes - Dramatic wounds 2x their resolve).</p><p></p><p>If you'll recall, in 2nd Edition there was the concept of the heroic fray. They specifically cite the Fellowship's battle in the Mines of Moria as an example of it. It provided a set of rules for running a battle like this (but I can never recall using it). These rules provided a way to run the PCs against a much larger and significantly less skilled group/small army (similar in style to the brute squad mechanic).</p><p></p><p>If I'm running a cinematic game, Brute Squads are brilliant. They allow the heroes a chance to do amazing things (defeat the entire town guard) and show off how good they are (until the Villain shows up).</p><p></p><p>In gritty games, I dislike the concept of the Brute Squad. They spoil the mood by providing opponents who are no match for the heroes. In a gritty game, I want fights to be tough, death to mean something, and risk involved for all parties.</p></blockquote><p></p>
[QUOTE="Alaxk Knight of Galt, post: 3884617, member: 4129"] In 7th Sea, "mooks" are called Brute Squads and work like this. [list] [*]They have no hit points (or dramatic wounds if your in the 7th Sea world), one hit and that guy is done. [*]They come in packs, typically between 4-6. [*]They have a threat rating which determines how dangerous they are [*]When they attack, they all attack together making only one attack for the group [*]Their attack is based on their threat rating and number still standing (knocking out brutes reduces the group's combat effectiveness). [*]If they hit the Hero, they deal damage based on their weapon type (this can increase depending on how "good" they hit their target) [*]They can support villains and henchmen, adding their combat abilities to the person they are supporting [/list] [B]Brute Squads[/B] are the "common chaff" heroes wade through in cinematic books, movies, and games (oh here come 20 guards to stop us, lets mow them down). Brute Squads are your disposable bad guys in 7th Sea; heroes go to a bad part of town, show them its rough with some brutes, a lull in the story, here comes some brutes to spice things up and get things going again, etc. They make great crews for ships, basic soldiers in an army, or random thugs of the inquisition. The next level up from a brute squad is the [B]Henchman[/B]. They are much tougher (about 1/2 the strength of a Hero - Dramatic wounds equal to their resolve). From there you get to the [B]Villain [/B]level (full or greater strength then a Hero, possibly better then the entire group of Heroes - Dramatic wounds 2x their resolve). If you'll recall, in 2nd Edition there was the concept of the heroic fray. They specifically cite the Fellowship's battle in the Mines of Moria as an example of it. It provided a set of rules for running a battle like this (but I can never recall using it). These rules provided a way to run the PCs against a much larger and significantly less skilled group/small army (similar in style to the brute squad mechanic). If I'm running a cinematic game, Brute Squads are brilliant. They allow the heroes a chance to do amazing things (defeat the entire town guard) and show off how good they are (until the Villain shows up). In gritty games, I dislike the concept of the Brute Squad. They spoil the mood by providing opponents who are no match for the heroes. In a gritty game, I want fights to be tough, death to mean something, and risk involved for all parties. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
"Mook" rules for 4E monsters?
Top