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Moomin Easter Egg Hunt, or Tailoring Rewards to How Goals were Achieved
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<blockquote data-quote="FireLance" data-source="post: 1502432" data-attributes="member: 3424"><p>A long time ago, I read a book (I believe it was The Exploits of Moominpapa, by Tove Jansson) which described an easter egg hunt. Every easter egg was numbered, and you won a prize for each one you found. I was recently reminded of that story, and I found the way in which the prizes and eggs were linked to be quite interesting and philosophical (I am quoting from memory, so I'm probably going to make quite a few mistakes):</p><p></p><p>Some eggs were hidden so that anyone could stumble on them by just running around. The prizes for these eggs were edible.</p><p>Some eggs were hidden so that they could only be found by careful and methodical search. The prizes for these eggs were useful (e.g. tools and other equipment).</p><p>Some eggs were hidden in places where nobody would think of looking (e.g. in their own pockets), and the prizes for these eggs were curious and fascinating, but of no practical value. Of course, the main character found most of these prizes.</p><p></p><p>So, in designing adventures, how many of you tie the rewards not only to whether the characters succeed or fail, but the manner in which they succeed? For example, if the players defeat a monster through clever tactics, they earn treasure that enhances their combat abilities. If they deal with the problem through good roleplaying, they gain titles and renown instead. Does anyone have a good system for aligning rewards with the manner in which the players overcome challenges?</p></blockquote><p></p>
[QUOTE="FireLance, post: 1502432, member: 3424"] A long time ago, I read a book (I believe it was The Exploits of Moominpapa, by Tove Jansson) which described an easter egg hunt. Every easter egg was numbered, and you won a prize for each one you found. I was recently reminded of that story, and I found the way in which the prizes and eggs were linked to be quite interesting and philosophical (I am quoting from memory, so I'm probably going to make quite a few mistakes): Some eggs were hidden so that anyone could stumble on them by just running around. The prizes for these eggs were edible. Some eggs were hidden so that they could only be found by careful and methodical search. The prizes for these eggs were useful (e.g. tools and other equipment). Some eggs were hidden in places where nobody would think of looking (e.g. in their own pockets), and the prizes for these eggs were curious and fascinating, but of no practical value. Of course, the main character found most of these prizes. So, in designing adventures, how many of you tie the rewards not only to whether the characters succeed or fail, but the manner in which they succeed? For example, if the players defeat a monster through clever tactics, they earn treasure that enhances their combat abilities. If they deal with the problem through good roleplaying, they gain titles and renown instead. Does anyone have a good system for aligning rewards with the manner in which the players overcome challenges? [/QUOTE]
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