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Moon Circle Druid Play Report
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<blockquote data-quote="Authweight" data-source="post: 6405764" data-attributes="member: 6693417"><p>Well, with the ability to cast spells a moon Druid can outdamage and outlast a fighter in combat, plus do awesome utility magic. And if they prepare just one damage spell, they can spam cast it if they really need to in a pinch. I really don't see what a fighter does at level 2 that a moon Druid couldn't do better.</p><p></p><p>Remember that at level 2, wild shape lasts for an hour. And you have two of them every short rest. If you move at a reasonable pace, you can scout as an animal and still fight several encounters with just one use. Or let the rogue scout and save your wild shape for where it's most useful. Since short resting only takes an hour, there shouldn't be that many times where you don't have access to wild form.</p><p></p><p>Even if the Druid isn't allowed short rests and he has both of his wild shapes knocked down to zero, he has soaked 68 points of damage. That's enough to knock out the level two fighter several times over. Even if you're weaker after all that, you've already contributed enormously to the party's survival. With that kind of staying power, there are few reasonable level 2 problems that can't be solved by turning into a bear and hitting it. Who needs to sneak when you have 68 hit points of angry bear to soak up all the incoming damage? Bear diplomacy is simpler and more effective than regular diplomacy, because if things don't go right you just punch them as a big angry bear. And once all is done, you still have a perfectly serviceable Druid who has almost as much hp as the fighter and has cool spells on too of it, plus a high wisdom for perception and insight and all that jazz.</p><p></p><p>I'm okay with there being some classes who are better in combat than others, or fairly loose situational balance. What I see of the moon Druid, at level 2 specifically, is not just good, not even overpowered, but so good it blows the game up.</p></blockquote><p></p>
[QUOTE="Authweight, post: 6405764, member: 6693417"] Well, with the ability to cast spells a moon Druid can outdamage and outlast a fighter in combat, plus do awesome utility magic. And if they prepare just one damage spell, they can spam cast it if they really need to in a pinch. I really don't see what a fighter does at level 2 that a moon Druid couldn't do better. Remember that at level 2, wild shape lasts for an hour. And you have two of them every short rest. If you move at a reasonable pace, you can scout as an animal and still fight several encounters with just one use. Or let the rogue scout and save your wild shape for where it's most useful. Since short resting only takes an hour, there shouldn't be that many times where you don't have access to wild form. Even if the Druid isn't allowed short rests and he has both of his wild shapes knocked down to zero, he has soaked 68 points of damage. That's enough to knock out the level two fighter several times over. Even if you're weaker after all that, you've already contributed enormously to the party's survival. With that kind of staying power, there are few reasonable level 2 problems that can't be solved by turning into a bear and hitting it. Who needs to sneak when you have 68 hit points of angry bear to soak up all the incoming damage? Bear diplomacy is simpler and more effective than regular diplomacy, because if things don't go right you just punch them as a big angry bear. And once all is done, you still have a perfectly serviceable Druid who has almost as much hp as the fighter and has cool spells on too of it, plus a high wisdom for perception and insight and all that jazz. I'm okay with there being some classes who are better in combat than others, or fairly loose situational balance. What I see of the moon Druid, at level 2 specifically, is not just good, not even overpowered, but so good it blows the game up. [/QUOTE]
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