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Moon Circle Druid Play Report
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<blockquote data-quote="bleezy" data-source="post: 6405775" data-attributes="member: 6778458"><p>I'm running a game with two PCs, a Mage (enchanter) and a Moon Circle Druid. At 2nd level a Hill Giant attacked the small settlement they were staying in. I expected the party to shoot a few spells at it before running away, but to my surprise when the giant had been injured to about 70 remaining HP (the PCs of course did not know the exact health) after fighting the town's militia, the Druid morphed into a bear and tackled the giant. I even stepped in and told the player that was probably a bad idea. But with a surprise round and a tiny bit of spell support from the wizard the Moon Druid managed to slay the CR 5 monster. The giant doled out over 80 points of damage to the druid, but it wasn't enough to kill him.</p><p></p><p>This didn't bother me as a DM; I actually thought it was pretty bad ass. I haven't studied every option in the PHB in detail, but I couldn't imagine any other second level character being nearly this powerful. After the fight, the party easily gained enough XP to level up, so the Druid has become a bit less of a one-man adventuring party.</p><p></p><p>Because our game is set in 10th century Norway and the British Isles, we agreed that the Druid, in his pre-adventuring life, hadn't encountered any creatures not native to northern Europe. At level 4 the party just fought against some giant spiders, so now the Druid has another useful form.</p><p></p><p>The Druid seems ridiculously overpowered at level 2, overpowered at level 3, and about right at level 4. If I were to make a change, I would probably prevent the Druid from taking CR 1 forms until level 3 (fits with level/3 rule) and let them take CR 1/2 forms as soon as they commit to the Moon Circle.</p></blockquote><p></p>
[QUOTE="bleezy, post: 6405775, member: 6778458"] I'm running a game with two PCs, a Mage (enchanter) and a Moon Circle Druid. At 2nd level a Hill Giant attacked the small settlement they were staying in. I expected the party to shoot a few spells at it before running away, but to my surprise when the giant had been injured to about 70 remaining HP (the PCs of course did not know the exact health) after fighting the town's militia, the Druid morphed into a bear and tackled the giant. I even stepped in and told the player that was probably a bad idea. But with a surprise round and a tiny bit of spell support from the wizard the Moon Druid managed to slay the CR 5 monster. The giant doled out over 80 points of damage to the druid, but it wasn't enough to kill him. This didn't bother me as a DM; I actually thought it was pretty bad ass. I haven't studied every option in the PHB in detail, but I couldn't imagine any other second level character being nearly this powerful. After the fight, the party easily gained enough XP to level up, so the Druid has become a bit less of a one-man adventuring party. Because our game is set in 10th century Norway and the British Isles, we agreed that the Druid, in his pre-adventuring life, hadn't encountered any creatures not native to northern Europe. At level 4 the party just fought against some giant spiders, so now the Druid has another useful form. The Druid seems ridiculously overpowered at level 2, overpowered at level 3, and about right at level 4. If I were to make a change, I would probably prevent the Druid from taking CR 1 forms until level 3 (fits with level/3 rule) and let them take CR 1/2 forms as soon as they commit to the Moon Circle. [/QUOTE]
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