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Moon Circle Druid Play Report
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<blockquote data-quote="Authweight" data-source="post: 6405958" data-attributes="member: 6693417"><p>I agree that the druid's strength is situational. There are certainly times where it is better to be a fighter than a moon circle Druid. However, I think that, at least in my games, those situations are much rarer than the situations in which the Druid makes the fighter (and everyone else in the party) look like a joke.</p><p></p><p>Like I said, it mostly revolves around how often you're taking short rests and how often you need to revert to regular form. If you figure on getting 1-2 short rests per day, follow the DM guidelines of 8-9 encounters per day, and figure that the Druid can typically squeeze two encounters out of a wild shape usage, then the Druid looks really, really good. If you have 0-1 short rests per day, fight 12 encounters each day, and the Druid is only getting to keep wild shape going for one encounter at a time, then wild shape is dramatically weaker, although IMO still pretty strong when used well (plus your warlock may be sad about the lack of short rests). My games typically look closer to the first scenario than the second - I want to let short-rest characters get their powers back at least once a day, and I like pushing encounters on them back-to-back to keep the pressure up.</p><p></p><p>You are right that simplified math models don't tell the whole story. But they tell a part of the story. In this case, they tell us that the Druid, when he becomes an animal, becomes extremely powerful in terms of both damage soaking and damage output. There are drawbacks, yes, but I do not feel they come even close to matching the advantages a bear or direwolf's form brings to the table in most circumstances.</p></blockquote><p></p>
[QUOTE="Authweight, post: 6405958, member: 6693417"] I agree that the druid's strength is situational. There are certainly times where it is better to be a fighter than a moon circle Druid. However, I think that, at least in my games, those situations are much rarer than the situations in which the Druid makes the fighter (and everyone else in the party) look like a joke. Like I said, it mostly revolves around how often you're taking short rests and how often you need to revert to regular form. If you figure on getting 1-2 short rests per day, follow the DM guidelines of 8-9 encounters per day, and figure that the Druid can typically squeeze two encounters out of a wild shape usage, then the Druid looks really, really good. If you have 0-1 short rests per day, fight 12 encounters each day, and the Druid is only getting to keep wild shape going for one encounter at a time, then wild shape is dramatically weaker, although IMO still pretty strong when used well (plus your warlock may be sad about the lack of short rests). My games typically look closer to the first scenario than the second - I want to let short-rest characters get their powers back at least once a day, and I like pushing encounters on them back-to-back to keep the pressure up. You are right that simplified math models don't tell the whole story. But they tell a part of the story. In this case, they tell us that the Druid, when he becomes an animal, becomes extremely powerful in terms of both damage soaking and damage output. There are drawbacks, yes, but I do not feel they come even close to matching the advantages a bear or direwolf's form brings to the table in most circumstances. [/QUOTE]
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