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Moon Circle Druid Play Report
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<blockquote data-quote="bleezy" data-source="post: 6406537" data-attributes="member: 6778458"><p>Other than limiting to CR 1/2 at level 2, I actually would not recommend going further to nerf the moon druid. By the time he hits 4th level, the druid no longer seems to be superior to other characters. If the moon druid can turn into a grizzly bear and be way more awesome than everyone else at level 3 (or even at level 2, provided you make the party level up quickly) I think that is fine.</p><p></p><p>If you delay a power by one level, you won't change the game in the long term. On the other hand if you just weaken the moon druid's power outright, no one will ever want to play one (which is a shame because it is a such a cool concept IMO) or else you will end up repealing your decision around level 5 or so to keep the moon druid from sucking compared to his fellow party members.</p><p></p><p>I actually think the game as a whole would suffer if all the characters progressed evenly. From as far back as AD&D and earlier the mage became awesome at level 5 with fireball, the cleric became the star at level 9 with raise dead, etc. This gives everyone a chance to shine. The NPCs in my campaign will always remember the time some seemingly inexperienced outsider morphed into a huge bear and killed a hill giant. In one more level our mage will get a dramatically better spell selection than the druid, and the spotlight will shift to him for a while. Not only is that OK with me, I think it makes for a much more interesting game.</p><p></p><p>As a side note, having seen a low level moon druid in play, I think the unlimited wildshape power at level 20 might once again make the druid overwhelmingly better than any other character. I've only once ran a D&D game above level 10 so I doubt we'll ever get there, but if so I can't imagine that it wouldn't need to be limited in some way.</p></blockquote><p></p>
[QUOTE="bleezy, post: 6406537, member: 6778458"] Other than limiting to CR 1/2 at level 2, I actually would not recommend going further to nerf the moon druid. By the time he hits 4th level, the druid no longer seems to be superior to other characters. If the moon druid can turn into a grizzly bear and be way more awesome than everyone else at level 3 (or even at level 2, provided you make the party level up quickly) I think that is fine. If you delay a power by one level, you won't change the game in the long term. On the other hand if you just weaken the moon druid's power outright, no one will ever want to play one (which is a shame because it is a such a cool concept IMO) or else you will end up repealing your decision around level 5 or so to keep the moon druid from sucking compared to his fellow party members. I actually think the game as a whole would suffer if all the characters progressed evenly. From as far back as AD&D and earlier the mage became awesome at level 5 with fireball, the cleric became the star at level 9 with raise dead, etc. This gives everyone a chance to shine. The NPCs in my campaign will always remember the time some seemingly inexperienced outsider morphed into a huge bear and killed a hill giant. In one more level our mage will get a dramatically better spell selection than the druid, and the spotlight will shift to him for a while. Not only is that OK with me, I think it makes for a much more interesting game. As a side note, having seen a low level moon druid in play, I think the unlimited wildshape power at level 20 might once again make the druid overwhelmingly better than any other character. I've only once ran a D&D game above level 10 so I doubt we'll ever get there, but if so I can't imagine that it wouldn't need to be limited in some way. [/QUOTE]
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