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Moon Circle Druid Play Report
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<blockquote data-quote="KarinsDad" data-source="post: 6426708" data-attributes="member: 2011"><p>I totally get this POV.</p><p></p><p>However, at our table, the players would love the fact that a fellow PC would have this ability. Our current Fighter has Heavy Armor Master and Parry and Second Wind (and Plate Armor and Shield most of the time). He soaks up (and avoids) a ton of damage that just goes away, just like for the Druid. Granted, he takes a little bit of damage, but at third level, he could ignore upwards of 45 or 50 points of damage in a massive fight (and has on several occasions). That's 6 or 7 1st level (or 4 2nd level) Cure Wound spells between short rests that do not need to be cast.</p><p></p><p>Not one player at our table has commented on how OP this is. We like it, even if it is not our PC.</p><p></p><p>When one has more of a team view of the PCs instead of an individual one, these strong game elements sometimes seem less unbalanced. However, I can definitely see where a DM might not view it that way.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6426708, member: 2011"] I totally get this POV. However, at our table, the players would love the fact that a fellow PC would have this ability. Our current Fighter has Heavy Armor Master and Parry and Second Wind (and Plate Armor and Shield most of the time). He soaks up (and avoids) a ton of damage that just goes away, just like for the Druid. Granted, he takes a little bit of damage, but at third level, he could ignore upwards of 45 or 50 points of damage in a massive fight (and has on several occasions). That's 6 or 7 1st level (or 4 2nd level) Cure Wound spells between short rests that do not need to be cast. Not one player at our table has commented on how OP this is. We like it, even if it is not our PC. When one has more of a team view of the PCs instead of an individual one, these strong game elements sometimes seem less unbalanced. However, I can definitely see where a DM might not view it that way. [/QUOTE]
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