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Moon Circle Druid Play Report
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<blockquote data-quote="Authweight" data-source="post: 6427137" data-attributes="member: 6693417"><p>The moon circle druid is not equivalent to someone doing a lot of roleplaying while everyone else sits back. It's more like the mechanical equivalent of one of the players yelling over everyone else constantly when they're trying to speak (at second level, at least).</p><p></p><p>That's not to say the player is at fault. In my game, the guy picked moon circle because it sounded cool. He was horrified by what happened after. All we could do was laugh at a certain point as the bear just nullified the entire combat pillar of the game.</p><p></p><p></p><p></p><p>I would disagree that low-level wizards suck. They bring a lot to the table that other classes don't. In combat, they have the ability to frontload large amounts of damage, and they excel at target-selection. Frontloading is important because it can remove enemies from the fight before they get a chance to do much, and target selection is important because it lets you take out the most dangerous targets first. Wizards can also use control spells for action denial, which can be extremely useful. The total damage you deal is less than a fighter's, but you deal damage to the right enemies at the right time, which is an important role in the party. </p><p></p><p>Wizards also bring a lot of non-combat utility to the table, with a great deal of versatility to decide when and how to use it. Damage is only a part of balance, albeit an important part.</p><p></p><p>The problem with the moon circle Druid is that they have all the advantages of being a spellcaster, plus they can turn into an animal and wreck everything. They really don't give up much for it.</p><p></p><p></p><p></p><p>It really doesn't matter what the bear's AC is. He could have an AC of zero and still be overpowered, because he gets 35 free hp twice per short rest. In certain cases, yes, NPCs will be able to take him down before he can shape change back, but those are scenarios where any other PC of his level would be completely demolished (or are the result of miserable rolls, which can kill anyone in this game). You can always give the players an unwinnable encounter, but that doesn't make it balanced. It just means the moon druid and nobody else will get to be the one with a pile of bodies around them when they go down.</p></blockquote><p></p>
[QUOTE="Authweight, post: 6427137, member: 6693417"] The moon circle druid is not equivalent to someone doing a lot of roleplaying while everyone else sits back. It's more like the mechanical equivalent of one of the players yelling over everyone else constantly when they're trying to speak (at second level, at least). That's not to say the player is at fault. In my game, the guy picked moon circle because it sounded cool. He was horrified by what happened after. All we could do was laugh at a certain point as the bear just nullified the entire combat pillar of the game. I would disagree that low-level wizards suck. They bring a lot to the table that other classes don't. In combat, they have the ability to frontload large amounts of damage, and they excel at target-selection. Frontloading is important because it can remove enemies from the fight before they get a chance to do much, and target selection is important because it lets you take out the most dangerous targets first. Wizards can also use control spells for action denial, which can be extremely useful. The total damage you deal is less than a fighter's, but you deal damage to the right enemies at the right time, which is an important role in the party. Wizards also bring a lot of non-combat utility to the table, with a great deal of versatility to decide when and how to use it. Damage is only a part of balance, albeit an important part. The problem with the moon circle Druid is that they have all the advantages of being a spellcaster, plus they can turn into an animal and wreck everything. They really don't give up much for it. It really doesn't matter what the bear's AC is. He could have an AC of zero and still be overpowered, because he gets 35 free hp twice per short rest. In certain cases, yes, NPCs will be able to take him down before he can shape change back, but those are scenarios where any other PC of his level would be completely demolished (or are the result of miserable rolls, which can kill anyone in this game). You can always give the players an unwinnable encounter, but that doesn't make it balanced. It just means the moon druid and nobody else will get to be the one with a pile of bodies around them when they go down. [/QUOTE]
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