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<blockquote data-quote="enigma32" data-source="post: 6427377" data-attributes="member: 6785038"><p>If the druid sees this battlefield ahead of him, he can always pick the giant hyena form instead. 45HP instead of 35HP, a faster speed at 50, and gives up multi-attack in favor of rampage, which allows him to get a free move AND attack if he kills an enemy. If we are talking kobolds here, that still end's up being 2 attacks per round in most cases. In fact, the hyena is a better form overall, IMO.</p><p></p><p></p><p></p><p>I play the enemies as they are meant to be played. Kobolds are cowards that fight using a pack mentality, so they gang up on one enemy. They aren't tactical fighters, and one of the encounters in HOTDQ illustrates this by having the kobolds run around like idiots for 4 rounds while their human allies fight. I won't suddenly make all enemies fight a tactical battle like a hardened veteren because I have a druid in my party.</p><p></p><p></p><p></p><p>You are assuming the situation is all black or white. I will nerf the druid into the gray area. That is where he can still use his same powers, just not to quite the overpowering, devastating effect he can now. </p><p></p><p></p><p></p><p>Typical Internet answer. I didn't have the same experience as you, so I'm obviously a bad DM. I've noticed that quite a few people have pointed out the problems they've encountered in play with this class, and none of them did so by insulting the people who did not have such problems. Both combat encounters I ran with this druid were run according to the tactics given in the published HOTDQ adventure. Each encounter, and both were completely different by the way, was dominated by a druid who knew the enemies could not possibly kill him. Your experiences do not render mine meaningless. If you had no problems, feel free to keep running your games however you wish. Those of us who did run into problems will most likely make changes.</p></blockquote><p></p>
[QUOTE="enigma32, post: 6427377, member: 6785038"] If the druid sees this battlefield ahead of him, he can always pick the giant hyena form instead. 45HP instead of 35HP, a faster speed at 50, and gives up multi-attack in favor of rampage, which allows him to get a free move AND attack if he kills an enemy. If we are talking kobolds here, that still end's up being 2 attacks per round in most cases. In fact, the hyena is a better form overall, IMO. I play the enemies as they are meant to be played. Kobolds are cowards that fight using a pack mentality, so they gang up on one enemy. They aren't tactical fighters, and one of the encounters in HOTDQ illustrates this by having the kobolds run around like idiots for 4 rounds while their human allies fight. I won't suddenly make all enemies fight a tactical battle like a hardened veteren because I have a druid in my party. You are assuming the situation is all black or white. I will nerf the druid into the gray area. That is where he can still use his same powers, just not to quite the overpowering, devastating effect he can now. Typical Internet answer. I didn't have the same experience as you, so I'm obviously a bad DM. I've noticed that quite a few people have pointed out the problems they've encountered in play with this class, and none of them did so by insulting the people who did not have such problems. Both combat encounters I ran with this druid were run according to the tactics given in the published HOTDQ adventure. Each encounter, and both were completely different by the way, was dominated by a druid who knew the enemies could not possibly kill him. Your experiences do not render mine meaningless. If you had no problems, feel free to keep running your games however you wish. Those of us who did run into problems will most likely make changes. [/QUOTE]
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