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Moon Druid Homebrew Redo
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<blockquote data-quote="Hawk Diesel" data-source="post: 6845999" data-attributes="member: 59848"><p>I kinda like it. It makes the druid's wildshape ability much easier to manage both as a player and DM. It doesn't require you to reference all the possible animals. Makes for less book-keeping, while keeping the wildshape ability versatile. But I do have a few critiques.</p><p></p><p>1) I think this should be a new way of doing wildshape, not just how the Circle Druid wildshapes. How might the "base" wildshape ability work and what would the Circle Druid get to mirror their enhanced ability over wildshape? I'm thinking perhaps Circle Druids would gain an extra couple of perk points, early access to perks, or both.</p><p></p><p>2) While the perks encompass a lot, there are some things missing that I might like to see. For example, the web attack from wildshaping into a giant spider, pack tactics of the wolf, the grappling ability of an octopus. It would be nice to see some of these abilities reflected in the perks. In addition, I don't see any perks that affect the senses as keen sight, keen hearing, or keen smell would.</p><p></p><p>3) I might start off all wildshapes with 2 points, and have access to perks related to proficiency and senses. All animals available for wildshaping seem to at least offer that. </p><p></p><p>4) I kinda like the Circle Druid's ability to turn into an elemental. Perhaps the Circle Druid could get access to their own unique perks related to the elemental abilities, and make them cost more than the normal abilities.</p><p></p><p>5) Rather than have Extra Attack, make multiattack a perk, and for each time it's taken it allows an additional attack, max 3. Something like that.</p><p></p><p>I really love this idea. I'm stealing it and modifying it for my own use.</p></blockquote><p></p>
[QUOTE="Hawk Diesel, post: 6845999, member: 59848"] I kinda like it. It makes the druid's wildshape ability much easier to manage both as a player and DM. It doesn't require you to reference all the possible animals. Makes for less book-keeping, while keeping the wildshape ability versatile. But I do have a few critiques. 1) I think this should be a new way of doing wildshape, not just how the Circle Druid wildshapes. How might the "base" wildshape ability work and what would the Circle Druid get to mirror their enhanced ability over wildshape? I'm thinking perhaps Circle Druids would gain an extra couple of perk points, early access to perks, or both. 2) While the perks encompass a lot, there are some things missing that I might like to see. For example, the web attack from wildshaping into a giant spider, pack tactics of the wolf, the grappling ability of an octopus. It would be nice to see some of these abilities reflected in the perks. In addition, I don't see any perks that affect the senses as keen sight, keen hearing, or keen smell would. 3) I might start off all wildshapes with 2 points, and have access to perks related to proficiency and senses. All animals available for wildshaping seem to at least offer that. 4) I kinda like the Circle Druid's ability to turn into an elemental. Perhaps the Circle Druid could get access to their own unique perks related to the elemental abilities, and make them cost more than the normal abilities. 5) Rather than have Extra Attack, make multiattack a perk, and for each time it's taken it allows an additional attack, max 3. Something like that. I really love this idea. I'm stealing it and modifying it for my own use. [/QUOTE]
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