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Moon Druid in Lost Mines of Phandelver
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<blockquote data-quote="jgsugden" data-source="post: 6522930" data-attributes="member: 2629"><p>Ignore levels 1 and 2 when it comes to worrying about balance. If you blink, you'll miss them zooming by. If the druid steals the show at level 2, it isn't that big of a deal because it only takes a few hours of gaming to reach level 3. I ran LMoP and the combat time between level 1 and 2 was ~ 2 hours. Level 2 to 3 took a little less than 4 hours of combat time. </p><p></p><p>As for level 3 - You have an AC of 11 (16 with Barkskin while concentration lasts). You'll attack twice: +5 (d8+4 pierce) (avg 8.5) and +5 (2d6+4) (avg 11) (total for both of 19.5). You'll have 34 hps in that form and be large.</p><p></p><p>In the end, I don't think it is so overpowered that it needs to be worked around. </p><p></p><p>A point buy 3rd level 17 strength great weapon fighting vengeance paladin in Splint is AC 17, will have ~ 24 hps and will be able to hunter's mark and attack with an average damage of 15.5 with a +5 attack bonus. If he has a +1 weapon, that grows to 16.5 damage and +6 to hit, closing the gap between the bear and the paladin at level 3. </p><p></p><p>You're a bit ahead of the curve, but it isn't ridiculous - and you could easily find yourself going down fast with an AC of 11 if you can't cast barkskin or lose your concentration. Further, your advantage goes away pretty darn fast as the true melee classes begin to find their feet at 5th level. It also is a bit of a problem if you have to do multiple battles over a few hours and the group does not have a great way to take a short rest to replenish those expended wildshapes.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 6522930, member: 2629"] Ignore levels 1 and 2 when it comes to worrying about balance. If you blink, you'll miss them zooming by. If the druid steals the show at level 2, it isn't that big of a deal because it only takes a few hours of gaming to reach level 3. I ran LMoP and the combat time between level 1 and 2 was ~ 2 hours. Level 2 to 3 took a little less than 4 hours of combat time. As for level 3 - You have an AC of 11 (16 with Barkskin while concentration lasts). You'll attack twice: +5 (d8+4 pierce) (avg 8.5) and +5 (2d6+4) (avg 11) (total for both of 19.5). You'll have 34 hps in that form and be large. In the end, I don't think it is so overpowered that it needs to be worked around. A point buy 3rd level 17 strength great weapon fighting vengeance paladin in Splint is AC 17, will have ~ 24 hps and will be able to hunter's mark and attack with an average damage of 15.5 with a +5 attack bonus. If he has a +1 weapon, that grows to 16.5 damage and +6 to hit, closing the gap between the bear and the paladin at level 3. You're a bit ahead of the curve, but it isn't ridiculous - and you could easily find yourself going down fast with an AC of 11 if you can't cast barkskin or lose your concentration. Further, your advantage goes away pretty darn fast as the true melee classes begin to find their feet at 5th level. It also is a bit of a problem if you have to do multiple battles over a few hours and the group does not have a great way to take a short rest to replenish those expended wildshapes. [/QUOTE]
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