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Moon Druid in Lost Mines of Phandelver
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<blockquote data-quote="Authweight" data-source="post: 6523146" data-attributes="member: 6693417"><p>My honest opinion: just don't let people play moon druid. My play experience, and that if my friends, is that it is extremely overpowered at low levels. You could try and balance it, but then you're never sure if you've gone too far or not until you've played it. I would just tell prospective druid players to stick to the circle of the land and everything will be just fine.</p><p></p><p>If someone absolutely insists on playing a moon druid, I would do one (but only one) of these things:</p><p></p><p>1) make it twice per long rest instead of twice per short rest.</p><p></p><p>2) make it once per short rest instead of twice.</p><p></p><p>3) Push back the CRs they can turn into by two levels, have them start at CR 1/2.</p><p></p><p>3 is the heaviest nerf IMO, while 1 and 2 are roughly and are somewhat lighter. These are all rough eyeball calculations though, so take them with a grain of salt.</p></blockquote><p></p>
[QUOTE="Authweight, post: 6523146, member: 6693417"] My honest opinion: just don't let people play moon druid. My play experience, and that if my friends, is that it is extremely overpowered at low levels. You could try and balance it, but then you're never sure if you've gone too far or not until you've played it. I would just tell prospective druid players to stick to the circle of the land and everything will be just fine. If someone absolutely insists on playing a moon druid, I would do one (but only one) of these things: 1) make it twice per long rest instead of twice per short rest. 2) make it once per short rest instead of twice. 3) Push back the CRs they can turn into by two levels, have them start at CR 1/2. 3 is the heaviest nerf IMO, while 1 and 2 are roughly and are somewhat lighter. These are all rough eyeball calculations though, so take them with a grain of salt. [/QUOTE]
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