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Moon druid math.
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<blockquote data-quote="Clint_L" data-source="post: 9247592" data-attributes="member: 7035894"><p>Using spells to heal makes the 2024 more competitive, but keep in mind that it also turns them into a pure punching bag, where the 2014 version is still fighting. So let's do the math - using the buffed 2024 spells to give new druid every advantage.</p><p></p><p>The 2024 druid is taking 10 damage per round, but can heal more than that every round. In fact, with their second level slots they can heal almost double that! So my napkin math suggests that this buys them 8 extra rounds...if they stand there and get whaled on. So they survive 11 rounds, total, though doing very little damage to the knight.</p><p></p><p>2014 druid is going to be healing as a bonus action. That extra 44 HP puts them to 136 HP altogether, giving them 10 rounds to survive (just barely!). Edge to the 2024 druid?</p><p></p><p>Sadly, no. because our 2014 druid has been attacking for every one of those rounds. A knight is a very tough opponent to 1v1 at level 3, yet our druid has been hitting them for 9 HP/round. That knight died back on round 6.</p><p></p><p>Okay, so maybe the 2024 druid uses healing word, also a bonus action. They are doing the same DPR, so can they get to round 6 and kill the knight? Yes! They will use all their spell slots but they should come out intact. The 2014 druid doesn't actually need to use any spell slots for healing in order to win this battle, though.</p><p></p><p>So even factoring in healing, the 2014 moon druid is better as a pure tank at this level against this opponent. Although buffing AC definitely improves survivability, the HP loss is so extreme that the buffed AC doesn't compensate for it.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 9247592, member: 7035894"] Using spells to heal makes the 2024 more competitive, but keep in mind that it also turns them into a pure punching bag, where the 2014 version is still fighting. So let's do the math - using the buffed 2024 spells to give new druid every advantage. The 2024 druid is taking 10 damage per round, but can heal more than that every round. In fact, with their second level slots they can heal almost double that! So my napkin math suggests that this buys them 8 extra rounds...if they stand there and get whaled on. So they survive 11 rounds, total, though doing very little damage to the knight. 2014 druid is going to be healing as a bonus action. That extra 44 HP puts them to 136 HP altogether, giving them 10 rounds to survive (just barely!). Edge to the 2024 druid? Sadly, no. because our 2014 druid has been attacking for every one of those rounds. A knight is a very tough opponent to 1v1 at level 3, yet our druid has been hitting them for 9 HP/round. That knight died back on round 6. Okay, so maybe the 2024 druid uses healing word, also a bonus action. They are doing the same DPR, so can they get to round 6 and kill the knight? Yes! They will use all their spell slots but they should come out intact. The 2014 druid doesn't actually need to use any spell slots for healing in order to win this battle, though. So even factoring in healing, the 2014 moon druid is better as a pure tank at this level against this opponent. Although buffing AC definitely improves survivability, the HP loss is so extreme that the buffed AC doesn't compensate for it. [/QUOTE]
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