Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Moon druid math.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Neonchameleon" data-source="post: 9249714" data-attributes="member: 87792"><p>All this is missing the core problem of the 2014 Moon Druid. The problem with the Moon Druid isn't <em>TPK survivability</em> - it's <em>general and attritional</em> survivability. And the knight illustrates the problem.</p><p></p><p>The problem, simply put, is that the 2014 moon druid gets two wild shapes per short rest - and each bear form can on average stand up to two rounds of being attacked by a CR3 knight. That is <em>for the use of a single resource of which they get two per short rest a 2014 moon druid can entirely negate the expected damage output of the first two rounds of an appropriate CR encounter for the whole party with no further consequences other than the lost of the short rest ability</em>. </p><p></p><p>The new moon druid might be tougher in the boss fights (as is being measured) but in the expected 6 medium encounter, 2 short rest days, a level 2-4 moon druid can probably soak the damage from most of those encounters for the entire party without dipping into their spell slots. Put a boss fight at the end and the druid can do that in human form with a complete set of spell slots, having saved everyone else's spell slots as well.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 9249714, member: 87792"] All this is missing the core problem of the 2014 Moon Druid. The problem with the Moon Druid isn't [I]TPK survivability[/I] - it's [I]general and attritional[/I] survivability. And the knight illustrates the problem. The problem, simply put, is that the 2014 moon druid gets two wild shapes per short rest - and each bear form can on average stand up to two rounds of being attacked by a CR3 knight. That is [I]for the use of a single resource of which they get two per short rest a 2014 moon druid can entirely negate the expected damage output of the first two rounds of an appropriate CR encounter for the whole party with no further consequences other than the lost of the short rest ability[/I]. The new moon druid might be tougher in the boss fights (as is being measured) but in the expected 6 medium encounter, 2 short rest days, a level 2-4 moon druid can probably soak the damage from most of those encounters for the entire party without dipping into their spell slots. Put a boss fight at the end and the druid can do that in human form with a complete set of spell slots, having saved everyone else's spell slots as well. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Moon druid math.
Top