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Moon druid math.
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<blockquote data-quote="Neonchameleon" data-source="post: 9249886" data-attributes="member: 87792"><p>Your "Mathing it out", so far as I can tell, misses where it is obnoxious because it only looks at single fights rather than across the adventuring day. In an adventuring day when you have a variety of difficulties of fight and are actually doing things based on the guidelines of six encounters and two short rests. </p><p></p><p>The 2014 Moon Druid shows up with two buffers of 35hp per rest. Due to the low AC (although the hp are fully effective against AoE spells) this works out as more like 50hp per rest. And coming along with 50hp per rest with anything vaguely approaching the recommended rates of six encounters and two short rests makes attrition and small fights any time rests are allowed at level 2-4 not work.</p><p></p><p>The "overcoats of temp hp" need to go - the Moon Druid breaks entire playstyles in a way that no one else comes close to. The question is what to replace them with.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 9249886, member: 87792"] Your "Mathing it out", so far as I can tell, misses where it is obnoxious because it only looks at single fights rather than across the adventuring day. In an adventuring day when you have a variety of difficulties of fight and are actually doing things based on the guidelines of six encounters and two short rests. The 2014 Moon Druid shows up with two buffers of 35hp per rest. Due to the low AC (although the hp are fully effective against AoE spells) this works out as more like 50hp per rest. And coming along with 50hp per rest with anything vaguely approaching the recommended rates of six encounters and two short rests makes attrition and small fights any time rests are allowed at level 2-4 not work. The "overcoats of temp hp" need to go - the Moon Druid breaks entire playstyles in a way that no one else comes close to. The question is what to replace them with. [/QUOTE]
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