Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Moon druid math.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Neonchameleon" data-source="post: 9250161" data-attributes="member: 87792"><p>And what matters is how they compare to each other in a variety of situations. Which includes different encounter and rest models. The moon druid breaks what the DMG says the default should be - and is certainly used. </p><p></p><p>It's more interesting in play than the 2014 Moon Druid and their ability to suffer zero long term consequences by taking all the damage on the overcoat of temp hp.</p><p></p><p>"You take no long term consequences" is simply the most boring option possible - and the moon druid is the walking embodiment of that. The 2024 proposal might be less distinctive - but it doesn't single handedly destroy tension and break the PHB guidance.</p><p></p><p>If you say the template druid is non-viable (even for moon) and we know the 2014 druid breaks the default giluidance leading to a horrible experience for some DMs and some playstyles then the 2024 trial is the best option on the table - with eliminating the moon druid entirely coming in second.</p><p></p><p>And I am going to hard ban the 2014 moob druid as soon as the new PHB is out, joining only the Twilight Cleric and Chronurgy Wizard.</p><p></p><p>Nope. The 2014 moon druid does not <em>soak</em> damage. The barbarian soaks damage (I know you call that resistance). The moon druid would have to take damage to soak it. Instead it wanders around with a de-facto force-field <em>no-selling</em> damage. "Damage" on the animal form simply isn't damage at all because there are literally no consequences. And that is what needs to be changed.</p><p></p><p>A druid that soaked damage in animal form would be one that converted their daily spell slots to hp, leading to actually taking part in attrition in the way others do, not pulling out 70 new temp hit points every short rest. </p><p></p><p>No. The main problem is how they make running the game with the recommended (or indeed any slow) pacing non-viable at the levels that are most likely to harm new DMs. This is why if we can't find an acceptable version they should be removed from the game entirely.</p><p></p><p>The next biggest problem is the ridiculous overcoat of temp hp. The tough balance curve is a mere footnote in their list of problems.</p><p></p><p>But you won't accept templates and the overcoat of temp hp is truly, gamebreakingly awful at the biggest weakness of 5e - new DMs trying to learn to DM and not getting their game and intended pacing destroyed.</p><p></p><p>The new version is an attempt at a compromise to keep at least some aspect of what you want. As far as I'm concerned the main problem with the template version is that it was either half-assed or outright sabotaged by someone who wanted to make sure templates didn't happen so produced a crummy version. (See also: brawler fighter for a cool concept so badly implemented it may as well have been sabotage)</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 9250161, member: 87792"] And what matters is how they compare to each other in a variety of situations. Which includes different encounter and rest models. The moon druid breaks what the DMG says the default should be - and is certainly used. It's more interesting in play than the 2014 Moon Druid and their ability to suffer zero long term consequences by taking all the damage on the overcoat of temp hp. "You take no long term consequences" is simply the most boring option possible - and the moon druid is the walking embodiment of that. The 2024 proposal might be less distinctive - but it doesn't single handedly destroy tension and break the PHB guidance. If you say the template druid is non-viable (even for moon) and we know the 2014 druid breaks the default giluidance leading to a horrible experience for some DMs and some playstyles then the 2024 trial is the best option on the table - with eliminating the moon druid entirely coming in second. And I am going to hard ban the 2014 moob druid as soon as the new PHB is out, joining only the Twilight Cleric and Chronurgy Wizard. Nope. The 2014 moon druid does not [I]soak[/I] damage. The barbarian soaks damage (I know you call that resistance). The moon druid would have to take damage to soak it. Instead it wanders around with a de-facto force-field [I]no-selling[/I] damage. "Damage" on the animal form simply isn't damage at all because there are literally no consequences. And that is what needs to be changed. A druid that soaked damage in animal form would be one that converted their daily spell slots to hp, leading to actually taking part in attrition in the way others do, not pulling out 70 new temp hit points every short rest. No. The main problem is how they make running the game with the recommended (or indeed any slow) pacing non-viable at the levels that are most likely to harm new DMs. This is why if we can't find an acceptable version they should be removed from the game entirely. The next biggest problem is the ridiculous overcoat of temp hp. The tough balance curve is a mere footnote in their list of problems. But you won't accept templates and the overcoat of temp hp is truly, gamebreakingly awful at the biggest weakness of 5e - new DMs trying to learn to DM and not getting their game and intended pacing destroyed. The new version is an attempt at a compromise to keep at least some aspect of what you want. As far as I'm concerned the main problem with the template version is that it was either half-assed or outright sabotaged by someone who wanted to make sure templates didn't happen so produced a crummy version. (See also: brawler fighter for a cool concept so badly implemented it may as well have been sabotage) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Moon druid math.
Top