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Moonbeam, Am I reading it right?
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<blockquote data-quote="KarinsDad" data-source="post: 6482112" data-attributes="member: 2011"><p>Moonbeam is a spell that I have a lot of experience with since our DM gave the group a magic dagger that allows it to be cast three times per day. Big mistake on the DM's part as it made some encounters considerably less deadly.</p><p></p><p>We have not run the Moonbeam as being a "move it through multiple foes and damage them". As powerful as Moonbeam is, that would make it really broken.</p><p></p><p>But, Moonbeam is potent regardless.</p><p></p><p>Pros:</p><p></p><p>1) Used on a horse and rider, it damages both of them.</p><p>2) It damages regardless of whether the save is made or not.</p><p>3) 60% of the time it does 11 average points of damage and 40% of the time it does 5 average damage. That's 8.6 DPR round in and round out as long as the caster uses it (striker level of average damage).</p><p>4) If you have a PC who can move targets into it, that's icing on the cake. An additional benefit of having a PC move an NPC into it is that depending on init, this might free up the PC using it to do another action the following round (i.e. for a foe going after the Druid in init is already in the beam, so no reason to move it, use the Druid's action for something else and still do start of round damage that round).</p><p></p><p>Cons:</p><p></p><p>1) Concentration spell. This is not much of a con. In about 8 or 10 uses of the spell in our game so far, it has never been disrupted. It could happen, but there is no reason for the PC using it to just make himself a target.</p><p>2) It takes an action to move the spell. Again, not much of a con. Granted, it is probably less damage than a shape changing Druid, but even so, it can be used when the Druid doesn't want to melee.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6482112, member: 2011"] Moonbeam is a spell that I have a lot of experience with since our DM gave the group a magic dagger that allows it to be cast three times per day. Big mistake on the DM's part as it made some encounters considerably less deadly. We have not run the Moonbeam as being a "move it through multiple foes and damage them". As powerful as Moonbeam is, that would make it really broken. But, Moonbeam is potent regardless. Pros: 1) Used on a horse and rider, it damages both of them. 2) It damages regardless of whether the save is made or not. 3) 60% of the time it does 11 average points of damage and 40% of the time it does 5 average damage. That's 8.6 DPR round in and round out as long as the caster uses it (striker level of average damage). 4) If you have a PC who can move targets into it, that's icing on the cake. An additional benefit of having a PC move an NPC into it is that depending on init, this might free up the PC using it to do another action the following round (i.e. for a foe going after the Druid in init is already in the beam, so no reason to move it, use the Druid's action for something else and still do start of round damage that round). Cons: 1) Concentration spell. This is not much of a con. In about 8 or 10 uses of the spell in our game so far, it has never been disrupted. It could happen, but there is no reason for the PC using it to just make himself a target. 2) It takes an action to move the spell. Again, not much of a con. Granted, it is probably less damage than a shape changing Druid, but even so, it can be used when the Druid doesn't want to melee. [/QUOTE]
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