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Moonbeam Seeks to Take on Twitch as TTRPG Streaming Service
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<blockquote data-quote="Abstruse" data-source="post: 9403069" data-attributes="member: 6669048"><p>The Backerkit doesn't explicitly say it's geared for TTRPGs, but everything about it screams TTRPGs. The revenue sharing is perfect for an actual play stream, "Realms" is a very fantasy name for a community, pretty much all the partner companies are tabletop gaming companies. That said, the example streams they show are cooking streams...so they're definitely not restricting themselves to just the TTRPG market.</p><p></p><p>It's the right time to launch a new service I think as Twitch is becoming more and more hostile to both creators and audiences in an attempt to make sure Line Go Up for profits, while YouTube has mostly abandoned live streaming as a service and Kick is a nightmare of toxic creators, many of which were banned from Twitch for obvious reasons.</p><p></p><p>The big problem with launching a new service is that the first adapters are almost always people who got banned from other platforms for good reason. So while your service is attempting to build a base of creators, you have to decided between kicking out your most popular creators or allow hate speech filled rants and/or dangerously illegal "pranks" on your service. It's what killed Vidme for sure as they grew quickly picking up the dregs of YouTube but couldn't attract advertisers because all of their big creators were spouting slurs and advocating violence against minorities.</p><p></p><p>Which is, of course, going to be a challenge for Moonbeam as well. But it seems they're putting moderation at the forefront of their Backerkit so hopefully they have solutions in mind already.</p><p></p><p>As far as the low goal goes...that seems to happen more and more often these days with projects that are going to go forward no matter what and are mostly using the crowdfunding platform for marketing and pre-orders. $10,000 isn't enough to pay for hosting for a month for a streaming service like this, but it is an amount they were highly likely to earn in a matter of minutes after launch so they could proclaim "Funded in under 10 minutes!" (not that Moonbeam's done this, I haven't seen any of their marketing yet outside of the Backerkit project itself).</p><p></p><p>The other big question I have is technical stuff. What resolutions and bitrate can I stream in? Are they going to do transcoding so that I can stream at high quality but those with not great internet can still watch? How will VODS be handled? Are there tools for alerts built into the system or will I need to make my own via StreamElements, Streamlabs, etc? What are their requirements to access monetization (follower counts, viewer numbers, etc.)?<s> Will they allow cross-platform streaming (like I can continue to stream to my Twitch channel while trying out Moonbeam)?</s> <em>Edit: I lied, this is answered in their FAQs and they will allow cross-platform streaming</em>. Y'know, all the stuff a streamer needs to know before deciding to try out a new service. So far, I haven't been able to find those answers...</p></blockquote><p></p>
[QUOTE="Abstruse, post: 9403069, member: 6669048"] The Backerkit doesn't explicitly say it's geared for TTRPGs, but everything about it screams TTRPGs. The revenue sharing is perfect for an actual play stream, "Realms" is a very fantasy name for a community, pretty much all the partner companies are tabletop gaming companies. That said, the example streams they show are cooking streams...so they're definitely not restricting themselves to just the TTRPG market. It's the right time to launch a new service I think as Twitch is becoming more and more hostile to both creators and audiences in an attempt to make sure Line Go Up for profits, while YouTube has mostly abandoned live streaming as a service and Kick is a nightmare of toxic creators, many of which were banned from Twitch for obvious reasons. The big problem with launching a new service is that the first adapters are almost always people who got banned from other platforms for good reason. So while your service is attempting to build a base of creators, you have to decided between kicking out your most popular creators or allow hate speech filled rants and/or dangerously illegal "pranks" on your service. It's what killed Vidme for sure as they grew quickly picking up the dregs of YouTube but couldn't attract advertisers because all of their big creators were spouting slurs and advocating violence against minorities. Which is, of course, going to be a challenge for Moonbeam as well. But it seems they're putting moderation at the forefront of their Backerkit so hopefully they have solutions in mind already. As far as the low goal goes...that seems to happen more and more often these days with projects that are going to go forward no matter what and are mostly using the crowdfunding platform for marketing and pre-orders. $10,000 isn't enough to pay for hosting for a month for a streaming service like this, but it is an amount they were highly likely to earn in a matter of minutes after launch so they could proclaim "Funded in under 10 minutes!" (not that Moonbeam's done this, I haven't seen any of their marketing yet outside of the Backerkit project itself). The other big question I have is technical stuff. What resolutions and bitrate can I stream in? Are they going to do transcoding so that I can stream at high quality but those with not great internet can still watch? How will VODS be handled? Are there tools for alerts built into the system or will I need to make my own via StreamElements, Streamlabs, etc? What are their requirements to access monetization (follower counts, viewer numbers, etc.)?[S] Will they allow cross-platform streaming (like I can continue to stream to my Twitch channel while trying out Moonbeam)?[/S] [I]Edit: I lied, this is answered in their FAQs and they will allow cross-platform streaming[/I]. Y'know, all the stuff a streamer needs to know before deciding to try out a new service. So far, I haven't been able to find those answers... [/QUOTE]
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