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General Tabletop Discussion
*TTRPGs General
Moongates and the means of production.
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<blockquote data-quote="Staffan" data-source="post: 8730210" data-attributes="member: 907"><p>As I recall from playing Ultima IV back on my Amiga, the moongates were out in the wilderness, but not too far away from various towns. They cycle with the two moons: one moon determines which entrance is open, and the other which exit. The second moon changes three times as fast as the first, so from each gate there are three possible destinations. I don't know if capacity was specified, but enough to go through with an 8-member adventuring party on horseback. There was also a spell you could cast which would summon the entrance.</p><p></p><p>In retrospect, the only way I can see a resource like that not being mercilessly exploited is if the resource itself resists the attempts. That is, the reason the gate is in the wilderness is that if you try to build roads and walls and set up toll stations and the like, <strong>it moves</strong>.</p><p></p><p>Another thing to consider is that the moongates are one way. There's only ever one entrance, and one exit. If we assume that the second moon stays in each phase one day, the first moon is in each phase three days. So if you go from Moonglow to Britain, and you want to return to Moonglow, you have to wait first four nights to go to Trinsic, and then another 11 days from Trinsic to Moonglow. You can't ever go from Britain directly to Moonglow, because the phases don't work like that. If the second moon's cycle is longer than 1 night per phase, multiply these times accordingly.</p></blockquote><p></p>
[QUOTE="Staffan, post: 8730210, member: 907"] As I recall from playing Ultima IV back on my Amiga, the moongates were out in the wilderness, but not too far away from various towns. They cycle with the two moons: one moon determines which entrance is open, and the other which exit. The second moon changes three times as fast as the first, so from each gate there are three possible destinations. I don't know if capacity was specified, but enough to go through with an 8-member adventuring party on horseback. There was also a spell you could cast which would summon the entrance. In retrospect, the only way I can see a resource like that not being mercilessly exploited is if the resource itself resists the attempts. That is, the reason the gate is in the wilderness is that if you try to build roads and walls and set up toll stations and the like, [B]it moves[/B]. Another thing to consider is that the moongates are one way. There's only ever one entrance, and one exit. If we assume that the second moon stays in each phase one day, the first moon is in each phase three days. So if you go from Moonglow to Britain, and you want to return to Moonglow, you have to wait first four nights to go to Trinsic, and then another 11 days from Trinsic to Moonglow. You can't ever go from Britain directly to Moonglow, because the phases don't work like that. If the second moon's cycle is longer than 1 night per phase, multiply these times accordingly. [/QUOTE]
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