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Moral Choices in RPGs
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<blockquote data-quote="MGibster" data-source="post: 8507273" data-attributes="member: 4534"><p>For me it's the age old problem of treating your character as a game piece versus trying to play him as if he were a real person. The sabotaging PC never formed any strong connections to anyone in the city and rebuffed my efforts to help him form those bonds. </p><p></p><p>From the same campaign, another player was an assassin for the mob before the bombs fell. I had him meet up with a former associate who offers him a lot of wealth to assassinate one of the leaders of the city. This was one of the wealthiest members of the community, had generally paid the PCs for several missions, lobbied to have the city give them a home and citizenship, and I honestly expected the character to play along in an effort to find out who wanted this guy whacked. Nope. He took the money and assassinated the guy. It ended with him being hunted by a lot of people and a confrontation where he was nearly killed by the PCs and was later executed by city officials. The assassination was bankrolled by the slaver cyborgs to the east. So that's another reason the city was overrun at the end of the campaign. Morale was low and one of their wealthiest supporters was no longer paying people. </p><p></p><p>I take responsibility for that one. If I dangle an option in front of a player I can't get upset if they take it. But it's a prime example of me expecting the PC to do the right thing and having it bite me in the butt.</p></blockquote><p></p>
[QUOTE="MGibster, post: 8507273, member: 4534"] For me it's the age old problem of treating your character as a game piece versus trying to play him as if he were a real person. The sabotaging PC never formed any strong connections to anyone in the city and rebuffed my efforts to help him form those bonds. From the same campaign, another player was an assassin for the mob before the bombs fell. I had him meet up with a former associate who offers him a lot of wealth to assassinate one of the leaders of the city. This was one of the wealthiest members of the community, had generally paid the PCs for several missions, lobbied to have the city give them a home and citizenship, and I honestly expected the character to play along in an effort to find out who wanted this guy whacked. Nope. He took the money and assassinated the guy. It ended with him being hunted by a lot of people and a confrontation where he was nearly killed by the PCs and was later executed by city officials. The assassination was bankrolled by the slaver cyborgs to the east. So that's another reason the city was overrun at the end of the campaign. Morale was low and one of their wealthiest supporters was no longer paying people. I take responsibility for that one. If I dangle an option in front of a player I can't get upset if they take it. But it's a prime example of me expecting the PC to do the right thing and having it bite me in the butt. [/QUOTE]
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