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<blockquote data-quote="MGibster" data-source="post: 8511913" data-attributes="member: 4534"><p>I was surprised because the NPC in question was essentially his patron responsible for paying him lot's of money, securing citizenship and a home, and was likely going to pay him more in the future. If there had been no personal connection between the two I wouldn't have been the least bit surprised. </p><p></p><p></p><p>Yeah, you might have missed the part where I accepted responsibility. As another poster put it, if I dangle a worm in font of a fish I can't blame it for biting. </p><p></p><p></p><p>It is. In most of the games I run it's with the assumption that the PCs want to be good guys. And, like I said, this assumption has bitten me in the butt at times. It ruined my Teenage Mutant Ninja Turtles game when the PCs murdered a slew of cops on national television as the campaign was completely derailed. Apparently we had different ideas on how to best accomplish the goal of winning hearts & minds for mutant rights.</p></blockquote><p></p>
[QUOTE="MGibster, post: 8511913, member: 4534"] I was surprised because the NPC in question was essentially his patron responsible for paying him lot's of money, securing citizenship and a home, and was likely going to pay him more in the future. If there had been no personal connection between the two I wouldn't have been the least bit surprised. Yeah, you might have missed the part where I accepted responsibility. As another poster put it, if I dangle a worm in font of a fish I can't blame it for biting. It is. In most of the games I run it's with the assumption that the PCs want to be good guys. And, like I said, this assumption has bitten me in the butt at times. It ruined my Teenage Mutant Ninja Turtles game when the PCs murdered a slew of cops on national television as the campaign was completely derailed. Apparently we had different ideas on how to best accomplish the goal of winning hearts & minds for mutant rights. [/QUOTE]
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