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General Tabletop Discussion
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Moral Dilemma: Killing and Deaths in RPGs
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<blockquote data-quote="payn" data-source="post: 8442844" data-attributes="member: 90374"><p>The kicking ass and killing stuff is a staple of D&D. The rule book has hundreds of pages devoted to doing it. D&D is like the John Wick of RPGs. Its paper thin on substance with ass loads of violent deaths for thrills. That feels pretty awesome for a lot folks, but eventually some will see John Wick as the Steven Segal gimmick it is. It's all about preferences and understanding them.</p><p></p><p>I think you may enjoy exploring other RPGs for a time. I dove into Traveller initially because I wanted some non-Star Wars RPG experience. What I found was a game way more focused on unique problem solving and story telling. No longer was I fixated on getting loot and leveling. I could just explore the character and the world and soak up the immersion. It donned on me how little death occurred and I didnt really miss it at all. Was a refreshing change up.</p><p></p><p>Some time later, my group wanted to return to traditional dungeon crawl with DCC. I was very reluctant to do so because I didn't really miss it. Or so I thought. I had a blast letting loose with some old school gaming. Kicking in doors, whipping ass, and taking names was pretty fun again. </p><p></p><p>So, I'd say RPG experiences are like movies. Sometimes you might want to just grab some popcorn and shut off your brain. Other times, you might want to explore deep emotional concepts of humanity and world building. ITs also possible that Marvel is your wheel house and all you want is Whizbang man 17 to come out. You wont know until you explore the possibilities what your preferences are. I know how difficult it can be because D&D is the undisputed king of RPGs, but get out and look around you will be glad you did.</p></blockquote><p></p>
[QUOTE="payn, post: 8442844, member: 90374"] The kicking ass and killing stuff is a staple of D&D. The rule book has hundreds of pages devoted to doing it. D&D is like the John Wick of RPGs. Its paper thin on substance with ass loads of violent deaths for thrills. That feels pretty awesome for a lot folks, but eventually some will see John Wick as the Steven Segal gimmick it is. It's all about preferences and understanding them. I think you may enjoy exploring other RPGs for a time. I dove into Traveller initially because I wanted some non-Star Wars RPG experience. What I found was a game way more focused on unique problem solving and story telling. No longer was I fixated on getting loot and leveling. I could just explore the character and the world and soak up the immersion. It donned on me how little death occurred and I didnt really miss it at all. Was a refreshing change up. Some time later, my group wanted to return to traditional dungeon crawl with DCC. I was very reluctant to do so because I didn't really miss it. Or so I thought. I had a blast letting loose with some old school gaming. Kicking in doors, whipping ass, and taking names was pretty fun again. So, I'd say RPG experiences are like movies. Sometimes you might want to just grab some popcorn and shut off your brain. Other times, you might want to explore deep emotional concepts of humanity and world building. ITs also possible that Marvel is your wheel house and all you want is Whizbang man 17 to come out. You wont know until you explore the possibilities what your preferences are. I know how difficult it can be because D&D is the undisputed king of RPGs, but get out and look around you will be glad you did. [/QUOTE]
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