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General Tabletop Discussion
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Moral Dilemma: Killing and Deaths in RPGs
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<blockquote data-quote="MGibster" data-source="post: 8443088" data-attributes="member: 4534"><p>In the documentary series <em>The Toys that Made Us, </em>in the episode about 1980s era GI Joe, they interview Larry Hama. Hama wrote most of the GI Joe comics published by Marvel throughout the 80s and also created most of those classic characters many of us came to love. The little biographies in the file cards on the back of the toy packages were written by Hama. Anyway, for those who may be unaware, the comic books series was very, very different from the cartoon series in that everyone used regular firearms and people occasionally died. It's been almost 40 years, but I still remember reading the issue where Kwinn the Eskimo was killed and a later issue where Snakes Eyes buries him at sea. Larry Hama referred to the cartoon series as "morally bankrupt" because they never really depicted the end result of violent behavior. Pilots would eject to safety before missiles struck their aircraft, rifles firing lasers (not bullets) never seemed to find their targets, and everyone walked away at the end of the day. </p><p></p><p><s>Maybe I was a weird kid.</s> I was a weird kid. Even at a young age, I understood that using a rifle or an axe on someone was likely to kill them. I don't know if this was the result of lax parents who let me watch almost anything I wanted to watch or growing up on a military base and understanding what all of our fathers did for a living. But I kind of fall into the Hama camp that depicting violence without consequences is morally bankrupt. And I want to be clear that I'm not calling you out on this. I run a lot of games where the effects of violence aren't really explored. My bad guys might as well be knocked out for the lack of attention I give to them once they're defeated. Plus, you know, you're not selling a bunch of toys revolving around war to a bunch of children while deliberately hiding the consequences from them. I notice little things like that. </p><p></p><p></p><p></p><p>I tend to tread very lightly where children are concerned. I don't always know what they or their parents are comfortable with. But I haven't gamed with any 13 year old kids in, oh, about 32 years now.</p></blockquote><p></p>
[QUOTE="MGibster, post: 8443088, member: 4534"] In the documentary series [I]The Toys that Made Us, [/I]in the episode about 1980s era GI Joe, they interview Larry Hama. Hama wrote most of the GI Joe comics published by Marvel throughout the 80s and also created most of those classic characters many of us came to love. The little biographies in the file cards on the back of the toy packages were written by Hama. Anyway, for those who may be unaware, the comic books series was very, very different from the cartoon series in that everyone used regular firearms and people occasionally died. It's been almost 40 years, but I still remember reading the issue where Kwinn the Eskimo was killed and a later issue where Snakes Eyes buries him at sea. Larry Hama referred to the cartoon series as "morally bankrupt" because they never really depicted the end result of violent behavior. Pilots would eject to safety before missiles struck their aircraft, rifles firing lasers (not bullets) never seemed to find their targets, and everyone walked away at the end of the day. [S]Maybe I was a weird kid.[/S] I was a weird kid. Even at a young age, I understood that using a rifle or an axe on someone was likely to kill them. I don't know if this was the result of lax parents who let me watch almost anything I wanted to watch or growing up on a military base and understanding what all of our fathers did for a living. But I kind of fall into the Hama camp that depicting violence without consequences is morally bankrupt. And I want to be clear that I'm not calling you out on this. I run a lot of games where the effects of violence aren't really explored. My bad guys might as well be knocked out for the lack of attention I give to them once they're defeated. Plus, you know, you're not selling a bunch of toys revolving around war to a bunch of children while deliberately hiding the consequences from them. I notice little things like that. I tend to tread very lightly where children are concerned. I don't always know what they or their parents are comfortable with. But I haven't gamed with any 13 year old kids in, oh, about 32 years now. [/QUOTE]
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