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*TTRPGs General
Moral Dilemma: Killing and Deaths in RPGs
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<blockquote data-quote="Kobold Stew" data-source="post: 8444692" data-attributes="member: 23484"><p>FATE was a breakout point for our group, 12-13 years ago. Mostly D&D before that; we tried Reign, Burning Wheel, and various others, and then tried Spirit of the Century (a pre-core pulp-era FATE game). It was the first time all four at the table were jazzed and the first time (ever) that all four wanted to ref. The system was flexible and inviting, and collaborative, and very forgiving for new refs/DMs. </p><p></p><p>That was a revelation for us. </p><p></p><p>This led the group to Diaspora, which was FATE doing Traveller. Lots of mechanisms for combat if you wanted that, but there's never a need for character (or NPC) death (they are "taken out" in a way determined by the victim). Again, very forgiving on refs, and kept us happy for years.</p><p></p><p>My 10-y-o made me FATE-based versions of the characters in Planet of the Apes as a Father's Day gift one year (helped by a patient mom). But the system intuitively spoke to him for translating what he'd seen on the screen to a RPG character.</p><p></p><p>That gaming group (2 of the originals, three new ones) still plays. Currently, I'm running a classic Traveller game for them -- we're in week 12 or so, and there has been one combat.</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 8444692, member: 23484"] FATE was a breakout point for our group, 12-13 years ago. Mostly D&D before that; we tried Reign, Burning Wheel, and various others, and then tried Spirit of the Century (a pre-core pulp-era FATE game). It was the first time all four at the table were jazzed and the first time (ever) that all four wanted to ref. The system was flexible and inviting, and collaborative, and very forgiving for new refs/DMs. That was a revelation for us. This led the group to Diaspora, which was FATE doing Traveller. Lots of mechanisms for combat if you wanted that, but there's never a need for character (or NPC) death (they are "taken out" in a way determined by the victim). Again, very forgiving on refs, and kept us happy for years. My 10-y-o made me FATE-based versions of the characters in Planet of the Apes as a Father's Day gift one year (helped by a patient mom). But the system intuitively spoke to him for translating what he'd seen on the screen to a RPG character. That gaming group (2 of the originals, three new ones) still plays. Currently, I'm running a classic Traveller game for them -- we're in week 12 or so, and there has been one combat. [/QUOTE]
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